[DSG] Depths Video, 3D

Posted by DSG on Feb. 14, 2011, 10:27 p.m.

ok, this is something I've been working on for a while.

Finally, the environments feel full and open and stuff.

You'll notice in the last 2 seen rooms, you can see one room from the other! It's just a trick with some fake 3D perspective graphics, but has a powerful effect.

still map designing.

sorry about the mouse, didn't show up on screen when I was recording but showed up in the recording… weird.

no d3d at all, all 2D sprites

working on game play.

I want people to forget they're playing a 2D game.

Comments

JID 13 years, 10 months ago

Absolutely positively stunning. :O

Now gimme demos.

AND REMEMBER BACK UP THOSE FILES.

Castypher 13 years, 10 months ago

Why does a futuristic green man turn into a pansy fairy?

The game's looking great, you neighborhood graphics whore. Let's see some level progress now.

Mush 13 years, 10 months ago

That is exactly what I want to do with my game. Is this real 3D [ do you use d3d_start() ]?

DSG 13 years, 10 months ago

no real 3D, just sprites. In some cases not in the video I use primitives however

Mush 13 years, 10 months ago

But how do you project the floor in 3D by just using sprites?

Rusky 13 years, 10 months ago

That is incredible. I'm with Mush though- how did you do the floor and the waterfall with just sprites?

DSG 13 years, 10 months ago

@Cyrus: For the water, you got it. The walls are drawn already in perspective, just the xscale changes with viewing angle.

Rusky 13 years, 10 months ago

Ah, nifty. Doing graphical effects the old-school way is always fun.

Cesque 13 years, 10 months ago

Would you kindly hide the cursor when recording videos in the future?

Haizen 13 years, 10 months ago

!stunned