ok, this is something I've been working on for a while.Finally, the environments feel full and open and stuff.You'll notice in the last 2 seen rooms, you can see one room from the other! It's just a trick with some fake 3D perspective graphics, but has a powerful effect.still map designing.sorry about the mouse, didn't show up on screen when I was recording but showed up in the recording… weird.no d3d at all, all 2D spritesworking on game play.I want people to forget they're playing a 2D game.
Absolutely positively stunning. :O
Now gimme demos.AND REMEMBER BACK UP THOSE FILES.Why does a futuristic green man turn into a pansy fairy?
The game's looking great, you neighborhood graphics whore. Let's see some level progress now.That is exactly what I want to do with my game. Is this real 3D [ do you use d3d_start() ]?
no real 3D, just sprites. In some cases not in the video I use primitives however
But how do you project the floor in 3D by just using sprites?
That is incredible. I'm with Mush though- how did you do the floor and the waterfall with just sprites?
@Cyrus: For the water, you got it. The walls are drawn already in perspective, just the xscale changes with viewing angle.
Ah, nifty. Doing graphical effects the old-school way is always fun.
Would you kindly hide the cursor when recording videos in the future?
!stunned