[DSG] Depths Video, 3D

Posted by DSG on Feb. 14, 2011, 10:27 p.m.

ok, this is something I've been working on for a while.

Finally, the environments feel full and open and stuff.

You'll notice in the last 2 seen rooms, you can see one room from the other! It's just a trick with some fake 3D perspective graphics, but has a powerful effect.

still map designing.

sorry about the mouse, didn't show up on screen when I was recording but showed up in the recording… weird.

no d3d at all, all 2D sprites

working on game play.

I want people to forget they're playing a 2D game.

Comments

JID 13 years, 9 months ago

Absolutely positively stunning. :O

Now gimme demos.

AND REMEMBER BACK UP THOSE FILES.

Castypher 13 years, 9 months ago

Why does a futuristic green man turn into a pansy fairy?

The game's looking great, you neighborhood graphics whore. Let's see some level progress now.

Mush 13 years, 9 months ago

That is exactly what I want to do with my game. Is this real 3D [ do you use d3d_start() ]?

DSG 13 years, 9 months ago

no real 3D, just sprites. In some cases not in the video I use primitives however

Mush 13 years, 9 months ago

But how do you project the floor in 3D by just using sprites?

Rusky 13 years, 9 months ago

That is incredible. I'm with Mush though- how did you do the floor and the waterfall with just sprites?

DSG 13 years, 9 months ago

@Cyrus: For the water, you got it. The walls are drawn already in perspective, just the xscale changes with viewing angle.

Rusky 13 years, 9 months ago

Ah, nifty. Doing graphical effects the old-school way is always fun.

Cesque 13 years, 9 months ago

Would you kindly hide the cursor when recording videos in the future?

Haizen 13 years, 9 months ago

!stunned