I figured if this game was going to be what I imagine it to be in my head, I'd have to come up with a new way to set a 2D game in a 3D world.
These screens are to show the 3D capabilities of Depths, though these rooms are not finished, you can get an idea of the versatility of these new ideas when it comes to map and level design.top-left //Basic tunnel, still lacking a lot of work but the pixel art should reflect what the player would expect to see walking in from the room in the bottom-right screen [seen through the door in the center]top-right //Just a scroll, nothing new.bottom-left //What youre looking at is an octagonal room that the player can run circles around, and the room will rorate as the view changes [it may be difficult to see this in a still screenshot] There are 4 doors around this octagonal room, yet it's really 2D and all enclosed in one room in GM [in fact, it's all one object]bottom-right //A 3D box-shaped room, showing the 3D foregrounds and walls to the sides [I've shown you this effect before but I exaggerated it so you feel more inside-the-room while playing]So, that's what's been going on with Depths.Starting to really develop here.[DSG] I've really kind of gone beyond my original idea for Depths.
Posted by DSG on June 3, 2011, 7:22 a.m.
Let me rephrase. The 3D effect is nice but the fact that it's a recent diversion from finishing the game makes me dislike it more than anything. As for the stretched pixels, I'd really have to see it in motion, but like I said before, I'd prefer if the game kept the same quality all around.
What is very interesting is the way you depict the gameplay with the graphics. I wouldn't have thought of doing the cylindrical room idea for the life of me.
Great art, but I agree with Kilin. It would be nice to have some more video demos. They were cool to just watch.I personally believe that simply taking advantage of 2D layering should be sufficient. I know that you want this game to be the best thing ever, but I feel like you would gain more by simply finishing this game and then creating a sequel later once you've had more practice.
It is preferable to fail as quickly as possible rather then spend years attempting to achieve perfection.How'd you do the blur?
probably an alpha mask
Feature creep.