I figured if this game was going to be what I imagine it to be in my head, I'd have to come up with a new way to set a 2D game in a 3D world.
These screens are to show the 3D capabilities of Depths, though these rooms are not finished, you can get an idea of the versatility of these new ideas when it comes to map and level design.top-left //Basic tunnel, still lacking a lot of work but the pixel art should reflect what the player would expect to see walking in from the room in the bottom-right screen [seen through the door in the center]top-right //Just a scroll, nothing new.bottom-left //What youre looking at is an octagonal room that the player can run circles around, and the room will rorate as the view changes [it may be difficult to see this in a still screenshot] There are 4 doors around this octagonal room, yet it's really 2D and all enclosed in one room in GM [in fact, it's all one object]bottom-right //A 3D box-shaped room, showing the 3D foregrounds and walls to the sides [I've shown you this effect before but I exaggerated it so you feel more inside-the-room while playing]So, that's what's been going on with Depths.Starting to really develop here.[DSG] I've really kind of gone beyond my original idea for Depths.
Posted by DSG on June 3, 2011, 7:22 a.m.
Since Game Maker is becoming more efficient (less inefficient?) at rendering 3D stuff, you might wanna consider upgrading if you haven't already.
I'm liking the blur on the foreground elements
its all looking great :)The blur is kinda making them seem muddy imo.
Though, still probably better to leave them blurred.Are you ever going to finish this or just keep changing things?
It's hard to tell how it looks/works in those screenshots, so I can't really say much about it. :(yeah these shots look kinda confusing, i'm sure they work in motion but when it's still you can't tell what's foreground vs background.
I love the artwork.
I know others would disagree, but I really don't like the 3D effects you put on. The pixel quality of the foreground is terrible (compared to the rest of the game), and in order to make it look decent, you're going to have to do more artwork, which will take more time, which will postpone the game further.
Just stop worrying about stuff like this and get the gameplay going.I personally, like the stretched pixels in the foreground, and is fine being like it is. I think pixel art melded with partial 3d can look really good, for example; I really liked Go Go Marine Squad, by JW.
But, yeah, get on with the gameplay, keep the 3d :3 .you should really use placeholders for anything you need to finish in order to just finish the games without the graphics. do that then add all the bells. Also I don't really like the 3d thing either :p it is too distracting.
I like the slight 3D you had in your last devblog, but I'm just a freak.