So, I didn't get the inventory designed at all but what's new:
- Spirit Attack system, beginning with Pyros- Implementation of Supersound.dll, .OGG format for audio.- Expanding map, the beginning of the pause menu.[Available in HD]Forgive my awkward manner of speech.-DSG- Video of "Pyros" and Beginnings of the Pause Menu.
Posted by DSG on July 31, 2012, 1:07 a.m.
Are there going to be any open areas for combat by any chance? It seems very corridor and tight right now from what I've seen. Not like that's a bad thing, but the fireballs seem like they'd be a nice projectile move to chunk around, but right now it just seems they'll be bouncing off the ceilings and walls.
Also when the fk do we get a demo?Man I wish Time War had gotten this far in development.
Cool
Cool, cool, cool.Looks good.What's the window/render resolution for the entire game?Lightning magic? Should totally do lightning magic.
@Eva Unit-01: Yea, the rainlands will be more open, my mind just thinks in corridors. Oh, and as for that demo…
@JuurianChi: 480x320@Charlie Carlo: Hmm, electric attack? I would, but fire/ice/electricity would be too much like Metroid Prime's plasma beam / ice beam / wave beamAre you still using Game Maker for this?
@Kamira: Hmmm… that's a good point…
@Rob: Yes.Well it sure doesn't look like a Game Maker game any more…
Does that mean it's only for PC, or are you using GM Studio and are gonna port it?I'd like to port it