-DSG- Video of "Pyros" and Beginnings of the Pause Menu.

Posted by DSG on July 31, 2012, 1:07 a.m.

So, I didn't get the inventory designed at all but what's new:

- Spirit Attack system, beginning with Pyros

- Implementation of Supersound.dll, .OGG format for audio.

- Expanding map, the beginning of the pause menu.

[Available in HD]

Forgive my awkward manner of speech.

Comments

Charlie Carlo 12 years, 3 months ago

But… lightning… :C

Cesque 12 years, 3 months ago

Quote:
Well it sure doesn't look like a Game Maker game any more…

What the fuck does a GM game look like, Rob?

Because if you mean it looks too "professional", that's like saying a program doesn't look like C++ because it's not a hello world clone.