So, I'm transferring DEPTHS to GM:S…
…and there's a LOT of re-coding I need to do. I suppose I have, in my amateur coding style, taken full advantage of that little "treat uninitialized variables as zero" option that was available in GM8.1 and previous versions.I gotta tell ya, it's an easy trick to code faster but definitely screwed me over. I should've known. Oh well.It's time to upgrade to GM:S and I DO plan to make it available for iPhone (I just got an iPhone, too) and hope to have a future in being an app developer for Android and iOS systems. After all, that's where the money is and with money, I can create better games as I will have access to better software. ^^ I already completely rely on Photoshop to create the graphics I do, as I feel like I have a somewhat unique style in that I really focus on combining pixel-art with Photoshop editing. In fact, much of what I do in Photoshop has changed my mindset when it comes to taking full advantage of the variety of blend modes in GM to create unique, lightweight lighting systems in Depths.Anyway, I'll have screens soon.IF YOU WANT TO GET MORE FREQUENT UPDATES, PLEASE LIKE MY NEW DEPTHS FACEBOOK PAGE!http://www.facebook.com/DepthsGameThanks.Also, as for S4D, I gotta say there was an awesome turnout.I apologize for not having a submission, I spent the first month and a half devising a concept I liked and had no time to execute that idea. Eh.
So wait, what's special about GM:S other than mobile ports?
I'm really really on the fence about buying it.Yeah, that's the big drawback for me. It doesn't even look worth it.
You can just get the HTML5 one and it will eventually work on all phone browsers and I think windows 8 lets you make apps using HTML5, dunno about the other companies. Still the pricing is ridiculous.
Except HTML5 would be slow for a game like this, I'd imagine.
I guess it would depend on the browser, but thats why I said eventually because sooner or later it will be fast enough =p
All that has been said. Also, mobile ports.
So the general consensus is no on GM:S?
I guess I'll keep plugging away at Unity and XNA then.Kilin, I'd suggest developing a game in GM8.1 first. If it's good enough to deserve a port to other platforms, you can buy GM:S. GM:S is also really frustrating to work in because it's very slow and unreliable.