First, greetings everyone! I am new here. I am hoping to post games here in the future. I know GameMaker, C++ and I also have some web experience (JS, PHP, MySQL). Now the fun part, my current project.
Please note that my current project is still a concept and not fully functional. Now introducing (and you may have seen this long ago on the GMC)…
Natural GM
The goal is to create a brand new IDE for GameMaker (ALL OF THEM). For the people who only use GM, an IDE is an editor. There are specific criteria that I am trying to meet, many of which YoYo Games fails to do with their current one:
Modularity
Everything has to be exchangeable internally. This makes updating with new features easy. Not to mention, it allows the creation of plugins. ANYTHING should and could be a plugin.
Customizable
Make everything as lightweight or heavyweight as possible. We want the user to make designing become his/her experience, not a forced one. This means dockable widgets and removable toolbars.
Openness
Completely GPL open source, written in C++ using the Qt framework. Anyone can contribute, anyone can improvement and anyone can start their own version of the project.
That's it for now. Hopefully I can post some screenshots soon. Still trying to perfect the basic framework of it all. Release won't be for another year.
I'd appreciate it if people gave me more ideas. I have an idea list here:
http://enigma-dev.org/forums/index.php?topic=1521.0 Comment any of your ideas that are not listed, so I can plan and add before release!
Welcome to 64 Da Spirit!
Welcome to 64Digits.
I'm not a Jackass.Welcome to 64Digits!
I'm one of the jackasses you have to watch out for. Nice to see another C++ programmer; is your IDE going to go up on GitHub/BitBucket anytime soon?Welcome!
I struggle with any sprite editor that's not game maker :SThanks for the welcomes!