³, ², ¹… BOOM!
School:I've got the results from my reading test. I got a 10! I don't read anything, and it's long time ago I last read a book. In fact, I read more English than Danish!Oh and we had a spelling test too… 9 [:(].Our class is still using the old grade-system. You can see it here.64D:I haven't been much on, when I was it was mostly blog reading. And if someone has read about me in Pobble-Wobble's blog… We give crap about the warn system anyway. We are all good friends again.Game Maker:Have been very active in the instance_nearest_ext topic on the GMC. Talking about instance deactivation, ds_priory & point_distance.Can you come with a faster instance_nearest_ext (aka nth) script?Leif:That's a danish male name…Life:blank
(16:59) Toon-Master - ht: and when it was just 1 or max, it used instance_nearest and instance_furthest
(16:59) # Bryan: kwellyou can take out the 1 =oit's the same if you do (16:59) # Bryan: repeat(1)instance_nearest() (17:00) Toon-Master - ht: but going to a loop is really slowmy results already show that (17:00) # Bryan: yeah kbut umwhy does it return a different one lol (17:01) Toon-Master - ht: you mean the instance id? (17:01) Toon-Master - ht: it's because their scripts are wrong (17:01) # Bryan: hm (17:01) Toon-Master - ht: the priority works if you used sprites (17:01) Toon-Master - ht: the original is just plain wrong (17:01) # Bryan: yay ^>^^.^heywhat about using instance furthest (17:02) # Bryan: you'd speed it up if it's like the n-1 one (17:02) Toon-Master - ht: sort of, did you see my code? (17:02) # Bryan: noI wasn't talking about you and your convoes… [:P]
Yeah, I've already seen you didn't like that [:P].