Alpha Test

Posted by DesertFox on Sept. 5, 2010, 4:20 p.m.

[flash width=480 height=320]http://64digits.com/users/DesertFox/alpha_test_v2.swf[/flash]

Minor alpha test of my Flash-SAT port, math-optimized build. 72 raycasts per frame, drawing raycast results and level. The level is generated from a tileset.

Runs decently fast, and in standalone tests, I can do 100000+ raycasts per second (360 rays per frame, 300+ fps), …

Salaam, Strangers!

Posted by DesertFox on Sept. 1, 2010, 11:34 p.m.

So slimy sauropods slither squishily southwards, sipping singapore slings and screwdrivers sassily, since sixty-seven sexy supermodels supported Simon Skipper and Susie Stripper as Solicitor for South Sacramento. Sometimes senescence suddenly sets, so silky smooth sitting sasquatches sink slowly, stopping superfluous sweat switfly, subtly, stringently, and secretly stymieing several simple simians …

New Flash/Spoiler/Tab BBCode Tags

Posted by DesertFox on Aug. 29, 2010, 3:19 p.m.

[[blk]flash width=400 height=400]http://64digits.com/users/DesertFox/boom.swf[[blk]/flash]

does this

[flash width=400 height=400]http://64digits.com/users/DesertFox/boom.swf[/flash]

Click and hold to build power, release to make it explode, space to restore image.

Also spoiler alert!

Any other tags you guys want/need?

Edit: Also added a [[blk]tab] tab. Useful in layouts.

Like for this:

for loop() …

Running Wild in the Databases

Posted by DesertFox on Aug. 12, 2010, 8:47 p.m.

FSX recently opened up the V2 codebase to people so that they could learn how the site works, to aid in the development of V3.

Unfortunately, V2 being what it is, we are giving you guys a great amount of trust allowing you in. So, as a caution, here are …

Demonic, Legless, Vomiting Bambi

Posted by DesertFox on Aug. 9, 2010, 3:48 p.m.

The title of this blog is in fact *entirely* relevant. It is also about Dwarf Fortress, a game I love to hate. This is the story of a deer.

Quote:
<ErikBunny> StarkRavingMad: WELCOME TO FUCKING BOATMURDERED! Hope you like miasma!

<Kitsune> I must tell you of the EVIL DEMON DEER …

Future Tutorials, Pathfinding

Posted by DesertFox on Aug. 6, 2010, 9:52 p.m.

So guys, tell me what you want me to do for future C#/XNA tutorials. Next tutorial will cover C# classes (a more in-depth look) with a few more XNA concepts. Also, was the last tutorial too long, or could you follow it all right?

So here's another edition of "What …

An XNA Primer Just For You!

Posted by DesertFox on Aug. 3, 2010, 3:59 p.m.

Hey people, thinking back, I've recently seen some comments over how people wanting to migrate from GM to something more robust are having a bit of difficulty, so I'm here to say…

Don't worry, Be happy!

This blog will explain the very baaaaasics of XNA and C# programming. More complicated …

Fractal Terrain Fun!

Posted by DesertFox on Aug. 1, 2010, 6:43 p.m.

So I saw an article on fractal terrain generation (fractal meaning self-similar at all levels) and decided to make an implementation. A few hours of work later, and viola - I generated this!

Woo terrain!

The colors are based on the height with icy blue being the highest (and in …

Tremble, Ye Mortals

Posted by DesertFox on July 27, 2010, 9:47 p.m.

Tremble, ye mortals, for ye walk in the shadows of the gods, and your lives are but the footprints of their passing. I am your new god, and you shall bow before me as is my divine right!

In other news, I am officially a deific-level coder because I made …

OMG NEW STUFF

Posted by DesertFox on June 18, 2010, 9:10 p.m.

WE LUV YOU KABOB! WE REALLY DO! YOU ARE MASTERFUL! Yeah, kabob made something pretty cool.

So hai everyone! I dunno what I've been up to lately. I'm writing a NURBS modeler in C++/OGL, even though it will probably die a silent, unnoticed death like about every single other project …