GE Jake

Posted by DesertFox on Nov. 30, 2006, 12:34 a.m.

Something many people neglect are user-defined constants. I find them particularly useful when defining ds_lists that will be used globally, and also for custom colors. Many people never use user-defined constants, or don't even realize that they exist!

You can define a constant with a number, string, or even a piece of code.

name: list value: ds_list_create();

yields a globally useful ds_list without all the annoying <b>global.</b> bit.

You can also do colors:

name: dk_blue value: make_color_rgb(0,0,128);

<hr>

I pixeled someone's face.

<p align=center></p>

<hr>

Finally, a game worth of such a score! Is this not beauty?

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I am planning on changing my avatar - same style as the current one, but a different fox. I have the same smooth walking animation as the one I used for Forrest.

<p align=center></p>

This is Jake, previously Dr. Jake Winters, a character in my upcoming game. He is a <b>former</b> scientist who studied genetics, until he had an accident, and is now himself being studied. After helping him out, he in turn helps you out.

<p align=center></p>

You <i>do</i> see him in-game sans-clothing, and also wearing. As you can see, he wears a dark blue shirt, dark blue jeans, and a brown belt, just as I do in real life.

So help me decide between the two.

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After having his accident, he dropped his title and last name, and simply became Jake. Stronger, faster than you are, he can see in the dark, and never gets tired.

You will also end up playing as a robot, your receptionist, and someone else…

You know less thank you think…

Comments

SleepinJohnnyFish 17 years, 10 months ago
melee-master 17 years, 10 months ago

I use constants all the time.

DesertFox 17 years, 10 months ago

Well, melee, are you most people?

DesertFox 17 years, 10 months ago

@SJF -

OL 17 years, 10 months ago

One way of defining constants is to stick them in the constants tab in game's properties.

Arcalyth 17 years, 10 months ago

I vote sans clothes. It looks better as an avatar.

Still.. lets see people rip THIS one off! :P

OL: I think that's what he was talking about…

Cesar 17 years, 10 months ago

the walking animation is awesome

also, FINISH PAWNED :P

Requiem 17 years, 10 months ago

Heh. Jake must have screwed up pretty fucking hard. XD

<i>And I suppose this means you'll be using the name "Jake" more often than usual in your blogs, hmm? Great, as if I wasn't confused enough as it is. <_<</i>

marbs 17 years, 10 months ago

Who gave you permission to pixel my face?

:P

Kaz 17 years, 10 months ago

Finish Pawned.