Something Old, Something New

Posted by DesertFox on Dec. 2, 2006, 11:01 p.m.

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<h4 align=center>Something New</h4>

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Apparently, chicklet wants to know when I turned 18. I turned 18 over 2 months ago; Sept. 30th.

Anyway, it seems Forrest finally picked up that gun, and killed that large, yellow thing. Turns out it was a spider.

<img align=center src=http://64digits.com/users/DesertFox/pref_gun.PNG alt="A dead spider">

Perhaps he was defending his computer, or something. See the working ammo display?

Also, the hand is a cursor, useful for looking, smelling, tasting objects without typing it in. But you will have to type in stuff like "unplug computer" or "look <b>under</b> bed.

You will have to use your brain for many puzzles, and a happy trigger finger for others! I intend to add in a shock-prod. Zap.

That new button (refence, older picture below) is a notepad - you will be able to keep notes on while in-game, something that will be very useful.

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The entire GUI HUD interface is one object, a tribute to single-object displays. Woohoo? Yes.

All 9 buttons option buttons, along with the 4 textbox buttons, work.

The textbox is also drawn by the HUD object, and can scroll up/down 128 lines of text. The tooltip box works, as you can see, it reveals that there is a dead spider. Fear not, not everything can be seen/used by the tooltip boc/cursor. Muaha.

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I wake up in 4 hours to get on a plane. Woohoo. Back to Rochester. Long, boring plane trip. I will sleep much of it, hopefully.

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<h4 align=center>Something Old</h4>

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Well, this stuff was ignored from my last blog. My rant was much better talk, apparently.

As some of you know, I am working on an unnamed game; I told you all that it was a text-based adventure game - and that is only <b>half true</b>.

While you will end up typing things like "get flask" and recieving text like "You cant get ye flask", it is not solely based on text.

<p aling=center></p>

Forrest, holding a revolver, about to blast a spider

A nice GUI, as you can see, one of the buttons is a duplicate, but that is because I haven't thought of a 9th button.

The textbox can scroll up and down, expand or contract; it can accept commands like "look paper" or "sniff chemicals".

Also, items will respond to many names. gun works the same as revolver, or pistol.

Interesting, no?

GUI overview - pretty much self-explanatory.

Comments

Kaz 17 years, 10 months ago

Have the cursor change sprites if you mouse over different things for different actions.

DesertFox 17 years, 10 months ago

You right-click to change cursor mode from look to smell to taste to touch to listen to get to look…

KaBob799 17 years, 10 months ago

I cant give ye a comment

DesertFox 17 years, 10 months ago

Oh, and there is a robot in the next room, you will be able to take control of him. His animations are complete.

Rob 17 years, 10 months ago

"Apparently, chicklet wants to know when I turned 18." xD

DesertFox 17 years, 10 months ago
NeutralReiddHotel 17 years, 10 months ago

Quote:
Well, this stuff was ignored from my last blog. My rant was much better talk, apparently.
Hell yeah.

DFortun81 17 years, 10 months ago

Are those windows a single Background like WinSkin?

Or is it just a single background?

Josea 17 years, 10 months ago

It looks pretty good DesertFox [:D]

Polystyrene Man 17 years, 10 months ago

Hmmm, I seem to remember at least one comment about the game. Something about adding a character named Jennie, I believe….

Oh! That's right, I was the one who made that comment. If you've got a guy named Forrest in your game, you're gonna need a girl named Jennie.