Something Old, Something New

Posted by DesertFox on Dec. 2, 2006, 11:01 p.m.

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<h4 align=center>Something New</h4>

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Apparently, chicklet wants to know when I turned 18. I turned 18 over 2 months ago; Sept. 30th.

Anyway, it seems Forrest finally picked up that gun, and killed that large, yellow thing. Turns out it was a spider.

<img align=center src=http://64digits.com/users/DesertFox/pref_gun.PNG alt="A dead spider">

Perhaps he was defending his computer, or something. See the working ammo display?

Also, the hand is a cursor, useful for looking, smelling, tasting objects without typing it in. But you will have to type in stuff like "unplug computer" or "look <b>under</b> bed.

You will have to use your brain for many puzzles, and a happy trigger finger for others! I intend to add in a shock-prod. Zap.

That new button (refence, older picture below) is a notepad - you will be able to keep notes on while in-game, something that will be very useful.

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The entire GUI HUD interface is one object, a tribute to single-object displays. Woohoo? Yes.

All 9 buttons option buttons, along with the 4 textbox buttons, work.

The textbox is also drawn by the HUD object, and can scroll up/down 128 lines of text. The tooltip box works, as you can see, it reveals that there is a dead spider. Fear not, not everything can be seen/used by the tooltip boc/cursor. Muaha.

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I wake up in 4 hours to get on a plane. Woohoo. Back to Rochester. Long, boring plane trip. I will sleep much of it, hopefully.

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<h4 align=center>Something Old</h4>

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Well, this stuff was ignored from my last blog. My rant was much better talk, apparently.

As some of you know, I am working on an unnamed game; I told you all that it was a text-based adventure game - and that is only <b>half true</b>.

While you will end up typing things like "get flask" and recieving text like "You cant get ye flask", it is not solely based on text.

<p aling=center></p>

Forrest, holding a revolver, about to blast a spider

A nice GUI, as you can see, one of the buttons is a duplicate, but that is because I haven't thought of a 9th button.

The textbox can scroll up and down, expand or contract; it can accept commands like "look paper" or "sniff chemicals".

Also, items will respond to many names. gun works the same as revolver, or pistol.

Interesting, no?

GUI overview - pretty much self-explanatory.

Comments

Kaz 17 years, 10 months ago

Wow I just got what PSM was saying.

Acid 17 years, 10 months ago

Kaz… you need to stop hanging around SY, his brain is rubbing off on you. XD

The game looks cool DF, BTW I like the old school text-based adventure games. This tribute to them is nice.

HeroofTime55 17 years, 10 months ago

One of your old blogs stretches the screen all ugly.