I did something rather interesting. I went to the GMC to request an animation from a specific person. This person in question is taking requests from a topic that has over 425 replies. This person in question, absolutely fails when making a walking animation.
I thought that this person could use a little help, he is good at posing, pays attention to some detail, and would benefit greatly from a little help.I asked him to animate this character (someone I'd already animated):<p align=center>
vs
</p>*note* Since there seems to be some confusion, 1) I don't need an animator, as I am perfectly capable of animating stuff myself (and I was just testing him to make a point), and 2) The one with the green background is one I did myself, a while back.I sat down, gave him a lengthy explanation, and several extremely helpful pointers on walking animation, as well as an overview of what a walk cycle really is, with an example, and outlining the differences and number of frames. I also described the technique of onion-skinning, something he claims to use.I received a reply, an unexpected one. This person said he used onion skinning, and that he merely completed requests, and didn't bother animating them well unless asked specifically.It seems to me that:1) If someone is requesting an animation, they always want a good animation.2) It doesn't take much more work to make a good animation than it does to make a crappy one. Sometimes, good animations are in fact easier to make,because of predictable changes in shape and motion.3) He claims he only does a bad job like the one above if he wants to complete it and doesn't really care about it. Yet, in every single walking animation by him, there is something wrong. For example, here is his avatar - his best animation that I could fine - it looks like a Halo Zombie:<p align=center>
Yay! Abstract FTW! Abstract is awesome, did you do your avatar yourself?
Awesome job DF!
Yea, although that wasn't pure spriting, all I did was outlines, then used GM to render blur and glow effects. And a second alpha layer for the color inside so I don't make the outlines all fadey looking. I don't really know how to do it any other ways (amateur GML user ftl), but that's the method I use in my game.
Desert Fox that would be so cool maybe Twister will host them on http://www.twisterghost.com/
<img src='http://img123.imageshack.us/img123/8313/mcavatarru5.gif'>
It looks like Master Chief got in a car accident and has just gotten out of rehabilitation =/What's with the empty comment o_O
No, Master Chief simply became gay.They're whispering, listen carefully and you can hear them.
@Kairos:
Yeah, man sometimes GML can be a great graphics editor itslef. You know, just import a sprite, and let the complicated blending and rendering GML do the rest!