Let me blather on about my 3D modeler. I used it to make this:
<p align=center></p>First off, it is a low-level modeler. Low level does not mean crappy. It means that something is more hands on, less stuff is done automatically. Low level tends to take a little longer, but in the end the result is generally much better because low-level allows you to control more.A comparison - C++ is a low-level programming language - it doesn't have all the fancy stuff that some other languages (like Java) have - no automatic garbage detection, etc. But C++, while it takes a little longer to write, is much more powerful that Java.Similarly, this modeler allows you to manipulate and move around individual faces and vertices. Although this takes longer, you can put everything exactly where you want it, how you want it. It also allows you to do your UVMaps by hand instead of auto-generating them, so you can have complete control over that.One thing my modeler does auto-gen is normals, but you can also change those by yourself too, if you wish. Awesome sounding, yes. Its still pretty much unusable right now though. When I say you have to do things by hand right now, I mean by hand, because right now you have to build models via text because I have yet to produce a 3D point to 2D screen coordinate script (probably going to reverse Yourself's script) meaning you can't select nodes in the modeler itself, a core part of it.But even so, even the text files are easy to do by hand because of the way I have it set up. Here's a sample:DangerSign.PNG
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[-8,1,24]//panel
[8,1,24]
[-8,1,8]
[8,1,8]
[-2,1,8]//front pole
[2,1,8]
[-2,1,0]
[2,1,0]
[-2,-1,8]//back pole
[2,-1,8]
[-2,-1,0]
[2,-1,0]
[-2,1,16]//top pole
[2,1,16]
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[1,2,3][0,0,128,0,0,128][1]//front panel
[3,2,4][0,128,128,0,128,128][1]
[2,1,4][128,0,256,0,128,128][1]//back panel
[4,1,3][128,128,256,0,256,128][1]
[5,6,7][0,128,32,128,0,256][1]//front pole
[7,6,8][0,256,32,128,32,256][1]
[10,9,12][0,128,32,128,0,256][1]//back pole
[12,9,11][0,256,32,128,32,256][1]
[9,5,11][0,128,32,128,0,256][1]//left pole
[11,5,7][0,256,32,128,32,256][1]
[6,10,8][0,128,32,128,0,256][1]//right pole
[8,10,12][0,256,32,128,32,256][1]
[9,13,5][0,256,32,128,32,256][1]//left tri pole
[6,14,10][0,256,32,128,32,256][1]//right tri pole
[14,13,10][0,128,32,128,0,256][1]//incline
[10,13,9][0,256,32,128,32,256][1]
Here I was, thinking you had written a blog about me.
Hehe, nice modeler you're working on there.
@ Scott - It would be extremely easy to make it do colors with vertices, both with or without a UV map at the same time. I already have something in place for having files that dont need UVMaps (unimplemented, but there) and doing colored vertices would be very simple.=D
@ Firefly - XD Free of course. I was even thinking about making it open source once I have something viable.@ Stampede - Thanks, I put a bit of work in making the files themselves clean and easy to understand/manipulate.Upload nao. Or I'll release hidden footage of you and your girlfriend.
The only thing better than freeware is opensource
Oh noes! Teh 3D!
It burns my two dimensional eyes!!]YEEEEAAAARRGGHH!!!seriously, though it looks cool!keep workin' on it!Hah! I am in fact going to add some high level features if I can, like extrusion of faces, etc.
Danger, danger! 1337 programming skills up ahead.