Let me blather on about my 3D modeler. I used it to make this:
<p align=center></p>First off, it is a low-level modeler. Low level does not mean crappy. It means that something is more hands on, less stuff is done automatically. Low level tends to take a little longer, but in the end the result is generally much better because low-level allows you to control more.A comparison - C++ is a low-level programming language - it doesn't have all the fancy stuff that some other languages (like Java) have - no automatic garbage detection, etc. But C++, while it takes a little longer to write, is much more powerful that Java.Similarly, this modeler allows you to manipulate and move around individual faces and vertices. Although this takes longer, you can put everything exactly where you want it, how you want it. It also allows you to do your UVMaps by hand instead of auto-generating them, so you can have complete control over that.One thing my modeler does auto-gen is normals, but you can also change those by yourself too, if you wish. Awesome sounding, yes. Its still pretty much unusable right now though. When I say you have to do things by hand right now, I mean by hand, because right now you have to build models via text because I have yet to produce a 3D point to 2D screen coordinate script (probably going to reverse Yourself's script) meaning you can't select nodes in the modeler itself, a core part of it.But even so, even the text files are easy to do by hand because of the way I have it set up. Here's a sample:DangerSign.PNG
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[-8,1,24]//panel
[8,1,24]
[-8,1,8]
[8,1,8]
[-2,1,8]//front pole
[2,1,8]
[-2,1,0]
[2,1,0]
[-2,-1,8]//back pole
[2,-1,8]
[-2,-1,0]
[2,-1,0]
[-2,1,16]//top pole
[2,1,16]
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[1,2,3][0,0,128,0,0,128][1]//front panel
[3,2,4][0,128,128,0,128,128][1]
[2,1,4][128,0,256,0,128,128][1]//back panel
[4,1,3][128,128,256,0,256,128][1]
[5,6,7][0,128,32,128,0,256][1]//front pole
[7,6,8][0,256,32,128,32,256][1]
[10,9,12][0,128,32,128,0,256][1]//back pole
[12,9,11][0,256,32,128,32,256][1]
[9,5,11][0,128,32,128,0,256][1]//left pole
[11,5,7][0,256,32,128,32,256][1]
[6,10,8][0,128,32,128,0,256][1]//right pole
[8,10,12][0,256,32,128,32,256][1]
[9,13,5][0,256,32,128,32,256][1]//left tri pole
[6,14,10][0,256,32,128,32,256][1]//right tri pole
[14,13,10][0,128,32,128,0,256][1]//incline
[10,13,9][0,256,32,128,32,256][1]
Sexy. 'Nuff said.
The bottom right corner seems to say 'Banger:Enter at our own frisk'… I need glasses.
Actually, they both look like they say "Banger". :> Kinky.
Good low level things have bells and whistles to add,but then tis editable like lowlevel things.Nice indeed,specially once vertices can be set without typing it in
"I think it is going well, no?"
Yes, no?I luv low level modelers. Especially if they has a snap to grid function. I was thinking of making one soon……
banger is because of low level coloring lol, yellow doesn't go well whit white, because text has minimal shadow, that small black line is confused whit the text's shadowI suggest white text whit black outlineTHREE DEE
I only has two dee's D=Very nice, I could definatly use such a program if ever you were to submit it. My only request would be to allow one to color the vertices and you could get alot more out of it, like creating fake shading.
Are you selling this or is it free?
Looks really good. Especially that model file. Simple and clean.