[[blk]flash width=400 height=400]http://64digits.com/users/DesertFox/boom.swf[[blk]/flash]
does this[flash width=400 height=400]http://64digits.com/users/DesertFox/boom.swf[/flash]Click and hold to build power, release to make it explode, space to restore image.
Also spoiler alert!
Spoiler tags![[blk]hide=TITLE HERE]SOMETHING TO HIDE[[blk]/hide]Also, you can use 'show' instead of 'hide' to have it open by default!
for loop()
{
[tab]more code;
}
That's pretty neat!
That's cool, but flash is kind of scary.
s/security risk/would take effort to implement/
Flash is more of a security risk in the same way that user javascript is - however, since we are a game-dev site and flash is a highly popular web-game item, I thought I'd implement the tags.
If need be, we can add a "flashtag permission".Testing.
[flash width=400 height=400]http://64digits.com/users/mazimadu/artofblam.swf[/flash]Cyrus reminds us all why there wasn't a flash-tag there before.
That is freaking awesome. However I think that we should restrict it's usage a bit. Maybe only in blog content or game submissions? No comments means no spamming or annoying loops.
@Ferret - blog/game only actually sounds effective
:D
Actually we need a show/hide button before flash elements or something.