Wut

Posted by DesertFox on Oct. 25, 2010, 1:28 p.m.

[flash width=480 height=320]http://www.thefoxinmycode.com/project_files/main.swf[/flash]

Ingame - Arrows to move, Z to jump, Z+Arrow against wall towalljump, (hold) X to grappel near a grappel point, Esc to exit/pull up a menu

When playing this demo, I ask that you first play the main test level via 'Play' button in the main menu. This level has been designed to best illustrate the player's movement and the interactive level objects.

- This is a ninja. He likes to run and jump.

- This is a sandwich. The ninja likes to eat them.

- This is a grappel point. The ninja likes to swing on them.

- These are some hazards. The ninja doesn't like them at all. One explodes, one slices, and one lasers. They have friends, but they aren't here right now.

Editor - The editor is a bit of a mess currently, and is incomplete. Currently, behavioral enemies cannot be placed (spinning shuriken, lasers, etc).

WASD/Arrows to move about the map. TAB brings up a minimap displaying the whole level.

Holding shift brings up the object selection menu, and A/S/D changes between object selection types. Click to select an item to place.

Place items by clicking. Delete items by holding control while clicking. If you are placing solid tiles, you may mirror them horizontally and vertically by pressing Z and X respectively.

This current method of editing is rather clunky, and is slated for an overhaul in the near future. Currently, the player can place ground tiles, the player's start position, mines, sandwiches, and grappel points.

*Impending update*

An update to this demo is currently pending, and will be uploaded later today after testing to ensure it is bug-free.

This update will include:

Several more interactive map items (trigger laser, whomp blocks, spikes)

Death animation and level restart

Level completion (yes, I know, finally)

Miscellaneous small changes



And now for the contest.

So you all know that I hope to make money with this game. Well, I want prospective sponsors to have a good look at the online level sharing system.

So…

If I do make money from this, the person that makes the awesomest level might get something from me…

Comments

aeron 13 years, 12 months ago

Ninja!!!! :D

Cesar 13 years, 12 months ago

it's like… a faster paced N+ ._.

DesertFox 13 years, 12 months ago

With lasers! And stuff.

sirxemic 13 years, 12 months ago

Lasers and stuff which are harmless! :(

DesertFox 13 years, 12 months ago

Well, if you read the *Impending update* then you'd notice that 'death' is in my to-do list.

Polystyrene Man 13 years, 12 months ago

Right here:

Quote:
it's like… a faster paced N+ ._.

But still… cool! And good job.

Scott_AW 13 years, 12 months ago

Awww, you can't die yet. Seems like its on the right track to being a hit.

blueBX 13 years, 12 months ago

Ohhh :D Nice sandwich! I thought that I could die in this demo so I took my time making sure I didn't die. It wasn't until the end when I was sure I hit the blue laser where I was like "wtf?" Fun game though.

sirxemic 13 years, 12 months ago

Quote:
Well, if you read the *Impending update* then you'd notice that 'death' is in my to-do list.
Liar! You only said death animation!

DesertFox 13 years, 12 months ago

Small update, added whomp blocks (not in editor) and trigger lasers (also not in editor) so to see them you need to play the 'Play' level.