Took me a bloody age to get the screen to move with the player. Still a few bugs, mainly due to me refusing to go with a tile based map, so all the collisions are calculated in real time, which causes some walking through walls.At the moment we're implementing enemy's, which is going to a challenge because the characters cords are always going to be right at the centre of the screen.I really like the fancy spotlight effect I managed to get, adds some atmosphere to the game. The lights flicker, and you get some interference on the screen, like in the old black and white movies.Also, I updated the download to my first game, which you can get here:http://www.dereksewell.co.uk/projects/Metoroids_Game.zipSadly, none of us are sound people, so we might have to look elsewhere for our sounds.With love, from Deza & Ryuman
stealstakes all of MC sound effects fromwithout any acknowledgementunder the CC license.Hm. Might need to look elsewhere for cattle sounds.
@Alert Games Our game probably uses less resources than the equivalent in gamemaker.