Took me a bloody age to get the screen to move with the player. Still a few bugs, mainly due to me refusing to go with a tile based map, so all the collisions are calculated in real time, which causes some walking through walls.At the moment we're implementing enemy's, which is going to a challenge because the characters cords are always going to be right at the centre of the screen.I really like the fancy spotlight effect I managed to get, adds some atmosphere to the game. The lights flicker, and you get some interference on the screen, like in the old black and white movies.Also, I updated the download to my first game, which you can get here:http://www.dereksewell.co.uk/projects/Metoroids_Game.zipSadly, none of us are sound people, so we might have to look elsewhere for our sounds.With love, from Deza & Ryuman
Lookin' pretty spooky there. Nice.
It's coming along nicely, we still have a lot of tricks in store though!
RyanMan has almost finished the enemy movement.
but but. game maker takes 5 seconds and 5 times the resources to do it…
I used to know a good place for game and atmosphere sounds, I'll have to dig it up
…not that I should help a competitor or anything lol
@Alert Games - Shame we're not using gamemaker then.
@Carlos508 - That would be very helpful thank you.I don't mind helping competition. It assures that we'll have quality games, and that people don't drop their projects too early.
Buuut I don't have anything useful to offer you, except some egging on. Keep at it!http://www.freesound.org/
you need an account to download but its worth it. easily the best sound site ive found.@Deza: Not really unless you dont care about that "5 times more resources" part of it. Its actually more than that i think if you use certain things…