Our foray into developing a horror game

Posted by Deza on Oct. 9, 2011, 8:49 a.m.

Took me a bloody age to get the screen to move with the player. Still a few bugs, mainly due to me refusing to go with a tile based map, so all the collisions are calculated in real time, which causes some walking through walls.

At the moment we're implementing enemy's, which is going to a challenge because the characters cords are always going to be right at the centre of the screen.

I really like the fancy spotlight effect I managed to get, adds some atmosphere to the game. The lights flicker, and you get some interference on the screen, like in the old black and white movies.

Also, I updated the download to my first game, which you can get here:

http://www.dereksewell.co.uk/projects/Metoroids_Game.zip

Sadly, none of us are sound people, so we might have to look elsewhere for our sounds.

With love, from Deza & Ryuman

Comments

BP Scraps 13 years, 1 month ago

Lookin' pretty spooky there. Nice.

RyanMan56 13 years, 1 month ago

It's coming along nicely, we still have a lot of tricks in store though!

Deza 13 years, 1 month ago

RyanMan has almost finished the enemy movement.

Alert Games 13 years, 1 month ago

but but. game maker takes 5 seconds and 5 times the resources to do it…

Carlos508 13 years, 1 month ago

I used to know a good place for game and atmosphere sounds, I'll have to dig it up

Carlos508 13 years, 1 month ago

…not that I should help a competitor or anything lol

Deza 13 years, 1 month ago

@Alert Games - Shame we're not using gamemaker then.

@Carlos508 - That would be very helpful thank you.

Castypher 13 years, 1 month ago

I don't mind helping competition. It assures that we'll have quality games, and that people don't drop their projects too early.

Buuut I don't have anything useful to offer you, except some egging on. Keep at it!

Rez 13 years, 1 month ago

http://www.freesound.org/

you need an account to download but its worth it. easily the best sound site ive found.

Alert Games 13 years, 1 month ago

@Deza: Not really unless you dont care about that "5 times more resources" part of it. Its actually more than that i think if you use certain things…