This month I managed to make some free time to dedicate to the project. It´s progressing slowly but steadily.
I´m still at the second ruins. I decided to remake them from scratch. Why?Because the place was boring. Up to this point I was following the original map design too strictly, and forgot that the original layout was done inside the limits of hardware limitations.So, I redesigned the second ruins from scratch. I´ll be adding some scripted events and simple puzzles to add some variety to the usual gameplay. Because the main areas are ancient ruins, I could add all kind of traps and devices, I was thinking something between Tomb Raider and Rick Dangerous (does anyone remember that game?). Ideas for traps are welcome. Some more enemies have been drawn also. We´ll begin with the Alpha Metroid ones next week or so, I´m in a mood for AI coding.Oh, and if you still havent seen this…Metroid:SR388This game is gonna be awesome.
Cool.
PY sure has a way with words.
If you need any help with those enemies or something, I'm a mediocre spriter that likes the Metroid Advance style, I also have rips from the game. Just saying.A single word encapsulates my entire feeling about this project.
T'is cool. Cool is good.I would've gone for something with a little more meat to it, like "Very cool", but I guess we're not all masters of the language like me.
Stop devaluing this section. While it is for commentary, such a short and vague message is a waste of your time and everyone else reading it's. So please, stop writing such tosh you insolent toad.
Or to paraphrase the above: "SPAMMUCH?"Ah, watching your newest video: Ridley needs to flash red or white or something when damaged. The way it is now there isn't really a way to gauge damage. A change in tactics or sprite half-way maybe?
Eh, I've said plenty elsewhere.
Ridley already flashes when damaged. It uses the same method as the other enemies, it´s just a couple of frames long, but you can clearly see it when he´s being attacked with bombs.
Anyway, Ridley isn´t going to be in the final game (he wasn´t in Metroid 2). That was a boss I made in a rush to end the demo more dramatically than a "demo end" screen.