<img src="http://www.hermitgames.com/screenshots/frenze013t.jpg" align="right" /> Well, after figuring out how to create bullet patterns (thank you Kaz), I've had some quality time to work on an engine for a project that hopefully I can get done over the summer. If I stay dedicated and don't become lazy I think I could churn this one out and it would be my first release online. Note that I didn't say first game. I've created many games yet I haven't felt good about any of them. Most of them were just experiments that somehow got shaped into mini-games.
So this project I'm working on is planned to have arcade style graphics. Now, I'm not the most decent sprite maker out there, so if anyone has some links to a few good tutorials about creating arcade style graphics, the help would be appreciated.I recently downloaded the trial version of a game (not made in Game Maker) called <b>Fren-ze</b> and it was quite fun. <b>Fren-ze</b> is a manic shmup. The first level may seem easy at first, but once you pass the mini-boss, it gets tougher. To the right is a screenshot of the first boss. Now I personally haven't made it past the first boss in the trial version, so I'm not exactly sure if you can go any farther than level 1. The effects in this game are superbly done. If you want to buy the full version of <b>Fren-ze</b>, you can buy it <a href="http://www.hermitgames.com/frenze.html">here</a> for only $5. That pretty much wraps things up here. So if you have any links to good arcade-style graphics tutorials, drop me a comment.
…Procedural drawing doesn't mean it will look like that.It just means it can be dynamic and fluid without bloating
And thusly,what do you mean by arcade GFX then?Like pixelated graphics that you see in most top-down shooter games.
Ah,I was thinking vector gfx
I'm a programmer,and thus I like to program my gfx