-E- Soft and smooth

Posted by Evilish on Jan. 2, 2008, 5:08 a.m.

6251 views as of writing this

.:Soft:.

So, after the completion of Silent Night (a fixed version be uploaded onto 64D soon btw). I decided to take two of my GM systems, merge them together, and rewrite it all in C++

Took Softbody physics from a very old physics test I made, and then took the triangle collision system from Silent Night.

Thumbnail

See below for demo

Not sure how many soft bodies the game can support, it's ranged in the past, but for now I'm sticking with an absolute max of 5 at any time.

.:Smooth:.

Added Bezier curves to the Silent Night level editor (though this one is changed to work only with Softbody game.

Added anti-aliasing, as you can probably see in that picture.

.:Story:.

Obviously the first thing people think about when it comes to softbodies is either Gish or Loco Roco. My games taking a few aspects from both. Movement will be more like Gish (with each character taking turns to move and position), but certain parts will require teamwork from others (and of course, the very fact of multiple softbodies together is from Loco Roco).

.:Demo:.

Yay

http://64digits.com/users/Evilish/Softbody.zip

.:Birthday:.

I suddenly found it ironic, that the one day, the very first day in my life where I can legally watch porn, and instead I'll be around 4-5 people having fun and playing games all night.

On a plus, almost everyone attending will be girls.

Comments

Evilish 16 years, 10 months ago

offline puzzler, <_<.

It's just generally I feel softbody physics would require alot of communication between games. And would have very little effect on the quality of the game. Besides if I made it multiplayer, 5 character, 5 people, barely happens for small indie games.

Flea1991 16 years, 10 months ago

Having it "Soft and smooth" is always a plus, too…

Acid 16 years, 10 months ago

Very nice but I have one question: How can they move if they're not rolling? And if they are rolling why aren't their faces turning too?

PY 16 years, 10 months ago

But E, it's the same sim, surely?

Can't you just set speed and direction, and it'll do it itself?

I think…

Evilish 16 years, 10 months ago

Speed and direction is constantly changing depend on the outside layer. It's because of this that online play would appear to lag, even if theirs a good latency.