In further news, The primary parts of my new TBS Core have been finished, with just a few more bugs needing to be fixed before I release it fully.TBS CoreFew errors in this of course, one is that the AI doesn't correctly use blank tiles(tiles without any terrain) for pathfinding, and that theres no end game thing(thinking of having a sort of handle things… you tell it what script to execute after the game ends.I'm only releasing this in my blog for now… mainly because I'm gonna edit this a lot again before releasing it…And don't find it weird that I named two girls 'Biggs' and 'Wedge'… because that means your a four legged orange communist penguin, and I need a name for the game…Also, as for softbody physics… there coming along sorta well… no lag so far
Mmm, softbody physics. I'll be sure to get around to trying the TBS core, too.
Oh yeah and, you can switch on/off debug mode(can't remember what I set it to when I uploaded) by going to the constants menu and changing it around…
I wish we could set constants in GML… that would be C++ style awesomeTsk tsk.
that looks pretty… o_O
One thing that struck me as odd is Wedge has a listed movement of '2', while the movement range in the shot looks like it'd be 3.
Looks good though, I'm a big fan of TBS.By the way, link redirects me to the 64D users page, not sure why though :/Yup, blue fields show what the possible movement range is… just realized I really really screwed that up…
Anyway, added alpha healthbars, mugshots, and fixed the incorrect AI movement… but meh, I'll upload it when I'm fully finished…Just been busy modding Dark Hive to NOT use Luminare… yeah… seeing as how Luminare doesn't work for me… surfaces don't and stuff…The amount of …'s in that post was terribleheh, GearGOD rocks so hard, he became an 8 year old asian girl… we all know how much little asian girls rock. He was raised to that level.
I must be a 46 year old walrus then…
I wish I was an 8 yr old asian girl.
Lol.
Location:AsianMakes sense.