Shit and Junk

Posted by Extravisual on Aug. 19, 2010, 5:01 p.m.

All game makers love to advise to keep your games small in scale. I take issue with this. Sure, a small game by a small developer is more likely to be higher in quality and more polished (and finished for that matter) but this advise tends to make games… Indie and hipster. Small cartoony people platforming around in a brightly colored cartoony world. Seen it. Tired of it. That style of game is so very "artsy," that is, pretentious. It's not fun, not cool, very annoying, very unoriginal. Stop making it people. I would argue that platformers themselves are getting really old, but I would be lynched by an angry mob of nerds.

Personally, I like to think big for my projects. I mean, it's not like I finish small ones either, so I may as well make what I do get finished super awesome and epic right? I am one of those people who starts a ton of projects and finishes none. I mean, look at the games I have on 64D? There are none, just two examples. I like to start engines then get sidetracked and never look at them again. I've got about 5 abandoned Unity projects (some of which were looking quite decent) and Satan knows how many abandoned GM projects.

I mentioned pretentiousness in my first paragraph, which reminds me of how much I despise those "satanists." They love to be like "oh ho ho Satanism isn't the worship of the devil it's the worship of one's self." Well I got news for you buddy, Satan is a proper noun. It's like somebody claiming to be "Christian" and not believing in Christ. It just doesn't make sense. And on that note, there is no god.

I really want to make a webseries. I have a 120 dollar webcam that is never used. I just wish I had creativity enough to think of an original premise. And then the patience for video editing. And the motive to do several episodes. And the charisma to maintain good energy in the video lest people get bored. Yeah it's never gonna happen.

Oh and nobody figured out what I did with my banner/avatar last blog. All the whites are now transparent, I was hoping that it would blend in with the page better that way, but I guess I made it too well, and it looks exactly the same. Oh also I rotated it so that the entire SMG is in the shot. (Notice the slightly rotated "CCCP") On that topic, I'm really starting to get tired of this banner/avatar. I need to make something new but am lacking inspiration. Do it for me. Thanks in advance.

Bye.

Comments

Scott_AW 14 years, 4 months ago

Some people can do, some people like to do, some people can't do and some people tell others what they can/can't do. In the end, nobody wins.

Cesque 14 years, 4 months ago

Quote:
All game makers love to advise to keep your games small in scale. I take issue with this. Sure, a small game by a small developer is more likely to be higher in quality and more polished (and finished for that matter) but this advise tends to make games… Indie and hipster. Small cartoony people platforming around in a brightly colored cartoony world. Seen it. Tired of it. That style of game is so very "artsy," that is, pretentious. It's not fun, not cool, very annoying, very unoriginal. Stop making it people. I would argue that platformers themselves are getting really old, but I would be lynched by an angry mob of nerds.

Marry me. I'll start sending out invitations to our wedding.

Extravisual 14 years, 4 months ago

I'll go pick out my dress.

flashback 14 years, 4 months ago

I'll start genetically engineering unique flowers in the shape of Melee-Master for your centerpieces.

Extravisual 14 years, 4 months ago

Don't do that, there'd be no room on the table for anything else.

Juju 14 years, 4 months ago

I'll write a speech.

Cesar 14 years, 4 months ago

I'll deliver the bride

Ferret 14 years, 4 months ago

If the wedding was entirely people from 64Digits the wedding band would be nothing but bassists.

Mush 14 years, 4 months ago

I'll play the sax.

Extravisual 14 years, 4 months ago

That might be kinda awesome actually.