<div style="overflow:auto;height: 500px">For this blog I wanted a special name. Something very… original. So, naturally, I chose Haliblog. I intend to make this blog the longest blog ever– Okay, maybe not the longest ever, but I want to make this a big one. Note that this blog will not have a 'lol', 'omg' 'stfu', 'noob', 'n00b', or any internet jargon of that sort. Now, on too the blog.
News: - I have gotton a new pair of pajama-type pants. Official Guinness merchandise :D It has a little sign in the middle that says '1759'. And on either side of that is 'Dublin Ireland'. I'd scan and host a pic if my scanner would work. - I have a scanner, and have had it for some time now. Unfortunatly, it doesn't have a cord to hook to the computer. The cord is only $18 over at the electronics store, but I have no money, and my mom is sooo cheap. - Pink Floyd is awesome. I got a new album, its called Echoes, and its a 'best of' album. Its cool because all the songs blend in and out in the Pink Floyd tradition. This album, like The Wall, has the best Pink Floyd song there is. It's called; Another Brick in the Wall. You probably have heard it. Alot of people, when I tell them that, say "No… I don't think so." Then I begin quoting the lyrics.
Quote: Pink Floyd
"We don't need no education.""We don't need no thoughts controlled."
def compare(arg1,arg2):
if arg1 == arg2:
print("Both strings match.")
else:
print("The strings do not match.")
cont=1
print "A string comparer V2 by Halibutski, some inspiration from Firebird's."
while cont == 1:
str_first = raw_input("Please enter your first string.
> ")
print 'Your first string is:', str_first
print
str_second = raw_input("Please enter your second string.
> ")
print 'Your second string is:', str_second
print
compare(str_first, str_second)
print
print 'Press:
0 Quit
1 Redo
2 Match details'
cont = input('> ')
if cont == 2:
a = set(str_first)
b = set(str_second)
print 'Your first string does not have:', b - a
print 'Your second string does not have:', a - b
print 'Both strings have:', a & b
print
cont = 1
elif cont == 1:
print
cont = 1
else:
break
print "Welcome to a string comparing app by Halibutski.
________________________________________________"
zz = 1
while (zz > 0):
print "Please enter the first string."
x = raw_input("> ")
print "Your first string is:", x
print "Please enter your second string."
y = raw_input("> ")
print "Your second string is:", y
print
if x == y:
print "Your strings match."
print
else:
print "Your strings do not match."
print
print "Press:
0 Quit
1 Redo
2 Match details"
zz = input("> ")
if zz == 0 or 2 or 3:
print
if zz==2:
a = set(x)
b = set(y)
print 'Your first string does not have:', b - a
print 'Your second string does not have:', a - b
print 'Both strings have:', a & b
print 'One or two might have these, but both do not:', a ^ b
print "Press:
0 Quit
1 Redo"
Quote:
[15:52] Halibutski the Amazing Pirate Fish!: I need material for a blog I am writing, not that you'd know anything about material XD[15:52] ChIkEn AtE mY dOnUtS: k[15:52] ChIkEn AtE mY dOnUtS: i got one[15:52] ChIkEn AtE mY dOnUtS: about how im using E-Budd[15:52] ChIkEn AtE mY dOnUtS: buddy*[15:52] ChIkEn AtE mY dOnUtS: and that im actually working on my TDS[15:52] ChIkEn AtE mY dOnUtS: :D[15:52] Halibutski the Amazing Pirate Fish!: :D[15:53] Halibutski the Amazing Pirate Fish!: perfect, kthx
Quote:
[15:52] Halibutski the Amazing Pirate Fish!: Hey, gimme material for my latest blog[15:52] Melee-Master: i just woke up[15:53] Halibutski the Amazing Pirate Fish!: whatevar, I just need something extra :P[15:53] Halibutski the Amazing Pirate Fish!: I'm working on the biggest blog ever[15:54] Halibutski the Amazing Pirate Fish!: meh, thanks :P[15:54] Melee-Master: lol[15:54] Halibutski the Amazing Pirate Fish!: 'I just woke up' perfect
Quote:
[15:50] Halibutski the Amazing Pirate Fish!: I need material for my newest blog, which is huge[15:51] *** "Twisterghost" signed off at Wed Aug 09 15:51:04 2006.[15:53] Halibutski the Amazing Pirate Fish!: kthx
Quote:
[15:58] Halibutski the Amazing Pirate Fish!: Hello, I need material for a huge blog I am making, any help you could give would be stolen, and credit will be denied XD[15:58] JakeX: alright[15:58] JakeX: XD[15:58] *** "JakeX" signed off at Wed Aug 09 15:58:26 2006.
Quote:
Original message from ChIkEn:—————-> /This is our code…> > gmlcode='show_message("n00b");> //Thisisacommentlol> /*LOLOLOL*/> /*LOL 3 LINES!!1!1> SDFASDFASDFaSDF> !!1!1!!1*/> game_end();//LOLOL> //Another Comment >.>> //ZZzZzZSFDGG3$%FVbWERSDFGCvb//OMG11!111> score+=1> /*LOLOLOL*/> /*LOL 2 LINES!!1!1> !!1!1!!1*/'> > //Add's an extra linebreak, so it doesn't go messed up >.>> gmlcode+=chr(13)+chr(10)> > //Breaks down our code, and puts it in an array, while removing some of the comments> code=0> repeat (string_count(chr(13)+chr(10),gmlcode)){> codeline
=string_copy(gmlcode,1,string_pos(chr(13)+chr(10),gmlcode)-1)
> gmlcode=string_delete(gmlcode,1,string_pos(chr(13)+chr(10),gmlcode)+1)
> if string_copy(codeline[code],1,2) == "//"{codeline[code]=""}else{
> gmlcode+=chr(13)+chr(10)
> }
> code+=1
> }
>
> //Rebuild our code into one
> line=0
> gmlcode=""
> repeat(code){
> if codeline[line] !=""{//If it was a removed comment, or just a blank line, remove it...
> gmlcode+=codeline[line]+chr(13)+chr(10)
> }
> line+=1
> }
> gmlcode+=chr(13)+chr(10)
>
> //Break it down AGAIN, then remove the rest of the comments
> code=0
> repeat (string_count(chr(13)+chr(10),gmlcode)){
> codeline[code]=string_copy(gmlcode,1,string_pos(chr(13)+chr(10),gmlcode)-1)
> gmlcode=string_delete(gmlcode,1,string_pos(chr(13)+chr(10),gmlcode)+1)
> if string_count("//",codeline[code]) > 0{
> codeline[code]=string_copy(codeline[code],1,string_pos("//",codeline[code])-1)
> }
> code+=1
> }
>
> //Rebuild it again...
> line=0
> gmlcode=""
> repeat(code){
> if codeline[line] !=""{//If it was a removed comment, or just a blank line, remove it...
> if line != code{//Makes it so it doesn't add a chr(13)+chr(10) on the last line
> gmlcode+=codeline[line]+chr(13)+chr(10)
> }else{
> gmlcode+=codeline[line]
> }}
> line+=1
> }
>
> //Now to remove all the /**/ type comments...
> repeat (string_count("/*",gmlcode)){
> temp=string_copy(gmlcode,1,string_pos("/*",gmlcode)-1)
> gmlcode=temp+string_copy(gmlcode,string_pos("*/",gmlcode)+2,string_length(gmlcode))
> }
>
> //Break it down to remove empty lines...
> code=0
> repeat (string_count(chr(13)+chr(10),gmlcode)){
> codeline[code]=string_copy(gmlcode,1,string_pos(chr(13)+chr(10),gmlcode)-1)
> gmlcode=string_delete(gmlcode,1,string_pos(chr(13)+chr(10),gmlcode)+1)
> code+=1
> }
>
> //Rebuild it again...
> line=0
> gmlcode=""
> repeat(code){
> if codeline[line] !=""{//If it was a removed comment, or just a blank line, remove it...
> if line != code{//Makes it so it doesn't add a chr(13)+chr(10) on the last line
> gmlcode+=codeline[line]+chr(13)+chr(10)
> }else{
> gmlcode+=codeline[line]
> }}
> line+=1
> }
>
>
> show_message(gmlcode)
>
>
> also, put in there that i PM'd you today :D
>
> and that I definately and the best GM'r eever..
>
> and that my backspace key is fixed
Quote:
>
> > >
> > >
>
Quote:
> //RANDOM CODE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!> //THAT IS MY ATTEMPT AT A MS PAIN COPY :P (when i was a noob)> image_xscale=xx> image_yscale=yy> > if (mouse_x > x && mouse_x < x+image_xscale) && (mouse_y > y && mouse_y < y+image_yscale){> if mouse_check_button(mb_left){> if tool=1{> if pcount > 31999{pcount=0}> pixelx[pcount]=mouse_x-x> pixely[pcount]=mouse_y-y> pixelc[pcount]=draw_get_color()> pcount+=1> }> }> }
Quote:
> //I DONT KNOW!!> > draw_sprite(sprite_index,image_index,x,y)> if pix < sprite_height*sprite_width{> color=draw_getpixel(w,h)> red+=color_get_red(color)> green+=color_get_green(color)> blue+=color_get_blue(color)> w+=1> if w > sprite_width{w=0;h+=1}> if h > sprite_height{break;}> draw_sprite(sprite1,-1,w,h)> pix+=1> }> draw_text(0,room_height-20,string((pix/complete)*100)+"% Complete")> > if pix >= sprite_height*sprite_width{> thecolor=red+green+blue/pix> draw_set_color(thecolor)> redd=color_get_red(thecolor)> greend=color_get_green(thecolor)> blued=color_get_blue(thecolor)> draw_text(string_width(string((pix/complete)*100)+"% Complete")+30,room_height-40,"Merged color: (Red: "+string(redd)+" Blue: "+string(blued)+" Green: "+string(greend)+")")> draw_rectangle(string_width(string((pix/complete)*100)+"% Complete")+30,room_height-20,room_width,room_height,0)> draw_set_color(c_black)}
Quote:
> //GML!> draw_set_color(c_black)> draw_sprite_ext(sprite_index,image_index,x,y,1,1,image_angle,-4,1)> draw_sprite_ext(sprite2,-1,x,y,1,1,gundir,-4,1)> draw_set_color(c_red)> for (i=0;i<400;i+=1){> if collision_line(x,y,x+lengthdir_x(i+20,gundir+90),y+lengthdir_y(i+20,gundir+90),wall,0,1)> break;}> draw_line(x+lengthdir_x(21,gundir+90),y+lengthdir_y(21,gundir+90),x+xx,y+yy)> >
while (str !=char){
temp=""
l=floor(random(maxlength))+1
repeat (l){
temp2=floor(random(255))
if _all=0{temp2=floor(random(122))while (temp2 < 33 || temp2 > 122){temp2=floor(random(122))}temp+=chr(temp2)}
if _all=1{temp+=chr(floor(random(255)))}
if _all=2{while (temp2 < 48 || temp2 > 57){temp2=floor(random(57))}temp+=chr(temp2)}
if _all=3{while (temp2 < 65 || temp2 > 123){temp2=floor(random(122))}temp+=chr(temp2)}
if _all=4{while (temp2 < 97 || temp2 > 123){temp2=floor(random(122))}temp+=chr(temp2)}
if _all=5{while (temp2 < 65 || temp2 > 91){temp2=floor(random(90))}temp+=chr(temp2)}}
if md5{
str=get_string_md5(temp)
}else{
str=sha1_string(temp)
}
if str=char{
if md5{
show_message(type+" FOUND!!! It is:"+temp)
}
show_message("It took me "+string(f)+" times to crack it!")
f2=file_text_open_append("Cracks.txt")
file_text_write_string(f2,temp)
file_text_writeln(f2)
file_text_write_string(f2,str)
file_text_writeln(f2)
file_text_write_string(f2,string(f))
file_text_writeln(f2)
file_text_write_string(f2,"--------------------------------------")
file_text_writeln(f2)
file_text_close(f2)
}
f+=1
if a>=room_speed{screen_redraw()a=0}else{a+=1}
}
if global.gm6file ="No File Selected" || global.gm6file ="" { exit }
buttontext="Extracting Global Game Settings!"
strippedfilename=global.gm6file
while (string_count("",strippedfilename) > 0){
strippedfilename=string_copy(strippedfilename,string_pos("",strippedfilename)+1,string_length(strippedfilename))
}
strippedfilenamenoext=string_copy(strippedfilename,1,string_length(strippedfilename)-4)
mkdir("Sprites")
mkdir("Sounds")
mkdir("Backgrounds")
f=file_bin_open(global.gm6file,2)
file=string_copy(global.gm6file,1,string_length(global.gm6file)-4)
ff=file_text_open_write(file+".txt")
file_bin_seek(f,32)
fullscreen=read(f)
writeln(ff,"Fullscreen "+string(fullscreen))
interpolate=read(f)
writeln(ff,"Interpolate "+string(interpolate))
screen_redraw()
drawborder=read(f)
writeln(ff,"Draw Border "+string(drawborder))
drawcursor=read(f)
writeln(ff,"Draw Cursor "+string(drawcursor))
screen_redraw()
read(f) //scaling
resize=read(f)
writeln(ff,"Allow Player To Resize "+string(resize))
screen_redraw()
ontop=read(f)
writeln(ff,"Game Windows Always Ontop "+string(ontop))
interpolatecolor = read(f)
writeln(ff,"Interpolate Color "+string(interpolatecolor))
f4switch=read(f)
writeln(ff,"F4 Switches Game Modes "+string(f4switch))
f1showgameinfo=read(f)
writeln(ff,"F1 Shows Game Info "+string(f1showgameinfo))
screen_redraw()
escend=read(f)
writeln(ff,"Escape Ends "+string(escend))
f5saveloadgame=read(f)
writeln(ff,"F5 Saves/Loads Game "+string(f5saveloadgame))
screen_redraw()
file_bin_seek(f,128)
progressbar=read(f)
writeln(ff,"Do Not Show Progress Bar "+string(progressbar))
temp=file_text_open_write(strippedfilenamenoext+".ico")
file_text_close(temp)
icofile=file_bin_open(strippedfilenamenoext+".ico",2)
size = read(f)
repeat (size) {
file_bin_write_byte(icofile,file_bin_read_byte(f))
}
file_bin_close(icofile)
writeln(ff,"Icon Extracted")
disperror=read(f)
writeln(ff,"Display Errors "+string(disperror))
wrierror=read(f)
writeln(ff,"Write All Errors to game_errors.log "+string(wrierror))
screen_redraw()
aboerror=read(f)
writeln(ff,"Abort On Any Error "+string(aboerror))
autoinit=read(f)
writeln(ff,"Auto Initiate Variables "+string(autoinit))
screen_redraw()
author=read(f)
authorsname=read_string(f,author)
writeln(ff,"Author "+string(authorsname))
gameversion=read(f)
writeln(ff,"Game Version "+string(gameversion))
read(f)
read(f) //Last Edited Date/Time (double)
information=read(f)
game_information=read_string(f,information)
writeln(ff,"Information Extracted")
screen_redraw()
temp=file_text_open_write(strippedfilenamenoext+"_Info.txt")
file_text_write_string(temp,game_information)
file_text_close(temp)
constants=read(f)
writeln(ff,"Constants "+string(constants))
screen_redraw()
for (temp = 0; temp < constants; temp += 1) {
constant_name[temp]=read_string(f,-1)
constant_value[temp]=read_string(f,-1)
screen_redraw()
}
constants+=1
constant_name[temp]="pi"
constant_value[temp]=3.14
constants+=1
constant_name[temp+1]="gamemaker_registered"
constant_value[temp+1]=gamemaker_registered
includes=read(f)
writeln(ff,"Includes "+string(includes))
for (temp = 0; temp < includes; temp += 1) {
include_path[temp]=read_string(f,-1)
screen_redraw()
}
incsavefolder=read(f)
writeln(ff,"Include Save Folder (0/1 = main/temp) "+string(incsavefolder))
screen_redraw()
incoverwrite=read(f)
writeln(ff,"Overwrite Include Files "+string(incoverwrite))
incremove=read(f)
writeln(ff,"Remove Include Files "+string(incremove))
screen_redraw()
writeln(ff,"Starting to extract resources!")
buttontext="Extracting Music!"
writeln(ff,"Extracting Music!")
read(f) //Game Version needed for following info
sounds=read(f)
screen_redraw()
//Lets extract our music!
for (a = 0; a < sounds; a += 1) {
if read(f) = 0 { continue } //sound doesn't exist
sndname[a]=read_string(f,-1)
read(f) //GM version
sndkind[a]=read(f)
sndfiletype[a]=read_string(f,-1)
sndfilename[a]=read_string(f,-1)
screen_redraw()
if read(f) {
temp=file_text_open_write(sndfilename[a])
file_text_close(temp)
soundfile=file_bin_open(sndfilename[a],2)
l=read(f)
repeat (l){file_bin_write_byte(soundfile,file_bin_read_byte(f))
}
file_bin_close(soundfile)
}
sndeff[a]=read(f) //Effects
sndvol[a]=read(f);read(f) //Volume (double)
sndpan[a]=read(f);read(f) //Pan (double)
sndpre[a]=read(f) //Preload
uncompress(sndfilename[a],"Sounds/"+sndfilename[a])
file_delete(sndfilename[a])
}
writeln(ff,"Sounds Extracted!")
buttontext="Extracting Sprites!"
screen_redraw()
writeln(ff,"Extracting Sprites!")
read(f) //Game Version needed for following info
sprites=read(f)
//Lets extract our sprites!
for (a = 0; a < sprites; a += 1) {
if read(f) = 0 { continue } //sprite doesn't exist
sprname[a] = read_string(f,-1)
read(f) //GM version
sprw[a]=read(f)//Width
sprh[a]=read(f)//Height
sprl[a]=read(f)//Left
sprr[a]=read(f)//Right
sprb[a]=read(f)//Bottm
sprt[a]=read(f)//Top
sprtr[a]=read(f)//Transparent
sprs[a]=read(f)//Smooth
sprp[a]=read(f)//Preloaded Texture
sprbb[a]=read(f)//Bounding Box
sprpcc[a]=read(f)//Precise Collision Checking
sprxo[a]=read(f)//X Origin
spryo[a]=read(f)//Y Origin
sprsi[a]=read(f)//SubImages
for (b = 0; b < sprsi[a]; b += 1) {
read(f) //0A
screen_redraw()
temp=file_text_open_write(sprname[a])
file_text_close(temp)
spritefile=file_bin_open(sprname[a],2)
l=read(f)
repeat (l){file_bin_write_byte(spritefile,file_bin_read_byte(f))}
file_bin_close(spritefile)
uncompress(sprname[a],"Sprites/"+string(b)+sprname[a]+".bmp")
file_delete(sprname[a])
}
}
writeln(ff,"Sprites Extracted!")
buttontext="Extracting Backgrounds!"
screen_redraw()
writeln(ff,"Extracting Backgrounds!")
read(f) //Game Version needed for following info
backgrounds=read(f)
//Lets extract our sprites!
for (a = 0; a < backgrounds; a += 1) {
if read(f) = 0 { continue } //sprite doesn't exist
bgname[a] = read_string(f,-1)
read(f) //GM version
bgw[a]=read(f)//Width
bgh[a]=read(f)//Height
bgtr[a]=read(f)//Transparent
bgs[a]=read(f)//Smooth
bgp[a]=read(f)//Preloaded Texture
bgts[a]=read(f)//Tileset
bgtw[a]=read(f)//tile width
bgth[a]=read(f)//tile height
bgho[a]=read(f)//horizontal offset
bgvo[a]=read(f)//vertical offset
bghs[a]=read(f)//horizontal seperation
bgvs[a]=read(f)//vertical seperation
screen_redraw()
if !read(f) { continue }
read(f) //0A
l=read(f)
screen_redraw()
temp=file_text_open_write(bgname[a])
file_text_close(temp)
bgfile=file_bin_open(bgname[a],2)
repeat (l){file_bin_write_byte(bgfile,file_bin_read_byte(f))}
file_bin_close(bgfile)
screen_redraw()
uncompress(bgname[a],"Backgrounds/"+sprname[a]+".bmp")
file_delete(bgname[a])
}
writeln(ff,"Backgrounds Extracted!")
buttontext="Extracting Paths!"
screen_redraw()
read(f) //Game Version needed for following info
paths=read(f)
for (a=0;a
if read(f)=0{continue}
pathname=read_string(f,-1)
read(f) //Game Version needed for following info
pathconkind[a]=read(f)
pathclosed[a]=read(f)
pathprecis[a]=read(f)
pathrminde[a]=read(f)
pathsnapx[a]=read(f)
pathsnapy[a]=read(f)
pathpoints[a]=read(f)
if pathpoints[a] > 0 {
filepos=file_bin_position(f)
file_bin_close(f)
df = external_call(global.o,global.gm6file,0)
external_call(global.s,df,filepos)
}
for (b = 0; b < pathpoints[a]; b += 1) {
external_call(global.r,df)
external_call(global.r,df)
external_call(global.r,df)
filepos += 24
}
if pathpoints[a] > 0 {
external_call(global.c,df)
f=file_bin_open(global.gm6file,2)
file_bin_seek(f,filepos)
}
}
temp11=file_text_open_write(strippedfilenamenoext+"_Scripts.txt")
writeln(ff,"Extracting Scripts!")
buttontext="Extracting Scripts!"
screen_redraw()
read(f)//Gm version required
scripts=read(f)
for (a=0;a<!--s;a+=1){
if read(f)=0{continue} //If it doesn't exist
scriptname[a]=read_string(f,-1)
writeln(temp11,"Script Name: "+string(scriptname[a]))
read(f)//Gm version required
scriptcode[a]=read_string(f,-1)
scriptcode[a]=decomment(scriptcode[a])
writeln(temp11,"Script Text: "+string(scriptcode[a]))
screen_redraw()
}
file_text_close(temp11)
writeln(ff,"Scripts Extracted")
writeln(ff,"Extracting Fonts!")
buttontext="Extracting Fonts!"
screen_redraw()
read(f)//Gm version required
fonts=read(f)
temp22=file_text_open_write(strippedfilenamenoext+"_Fonts.txt")
for (a=0;a
if read(f) = 0{continue}
fontname[a]=read_string(f,-1)
read(f)
fontfont[a]=read_string(f,-1)
fontsize[a]=read(f)
fontbold[a]=read(f)
fontital[a]=read(f)
fontrbeg[a]=read(f)
fontrend[a]=read(f)
screen_redraw()
writeln(temp22,"Font Name: "+string(fontfont[a]))
writeln(temp22,"Font Size: "+string(fontsize[a]))
writeln(temp22,"Font Bold: "+string(fontbold[a]))
writeln(temp22,"Font Italics: "+string(fontital[a]))
writeln(temp22,"Font Range Beginning: "+string(fontrbeg[a]))
writeln(temp22,"Font Range End: "+string(fontrend[a]))
}
writeln(ff,"Fonts Extracted")
file_text_close(temp22)
/*
writeln(ff,"Extracting Timelines")
read(f) // GM version
timelines=read(f)
for (a=0;a
if read(f) = 0{continue}
timelinename[a]=read_string(f,-1)
read(f)//Gm version
timelinemoments[a]=read(f)
for (b=0;b
timelineactionmoment[a,b]=read(f)
read(f)
timelineactionscount[a,b]=read(f)
read(f)
timelinelibraryid[a,b]=read(f)
timelineactionid[a,b]=read(f)
timelineactionkind[a,b]=read(f)
timelineactionrelative[a,b]=read(f)
timelineactionquestion[a,b]=read(f)
timelineactionapplys[a,b]=read(f)
timelineactiontype[a,b]=read(f)
timelineactionname[a,b]=read_string(f,-1)
timelineactioncodelength[a,b]
}}
writeln(ff,"Timelines Extracted")
*/
file_text_close(ff)
file_bin_close(f)
f=-1
buttontext="Converting to Pascal!"
screen_redraw()
filename=strippedfilenamenoext+".pas"
pas=file_text_open_write(filename)
writeln(pas,"PROGRAM "+strippedfilenamenoext+";")
if constants > 0{
file_text_write_string(pas,"CONST ")
for (temp = 0; temp < constants; temp += 1) {
if string_length(string_letters(constant_value[temp])) > 0{
constant_name[temp]=validate(constant_name[temp])
con=string_copy(constant_value[temp],1,1)
if con = '"'{constant_value[temp]=string_copy(constant_value[temp],2,string_length(constant_value[temp]))}
con=string_copy(constant_value[temp],string_length(constant_value[temp]),1)
if con = '"'{constant_value[temp]=string_copy(constant_value[temp],1,string_length(constant_value[temp])-1)}
con=string_copy(constant_value[temp],1,1)
if con != "'"{constant_value[temp]="'"+constant_value[temp]}
con=string_copy(constant_value[temp],string_length(constant_value[temp]),1)
if con != "'"{constant_value[temp]=constant_value[temp]+"'"}
}
writeln(pas,string(constant_name[temp])+" = "+string(constant_value[temp])+";")}}
writeln(pas,"begin")
writeln(pas,"{This was converted using G-Pascal!}")
writeln(pas,"end.")
file_text_close(pas)
buttontext="Done"
Quote:
[20:28] Penguin Dude (MSN): hia[20:28] Halibutski the Amazing Pirate Fish!: hai, read my newest blog ;)[20:28] Penguin Dude (MSN): ok[20:36] Penguin Dude (MSN): All it is is bassically a bunch of codes to take up space[20:36] Halibutski the Amazing Pirate Fish!: lol, thats all ChIkEns[20:36] Penguin Dude (MSN): heh[20:36] Halibutski the Amazing Pirate Fish!: my stuff wasn't so bad as filler[20:37] Halibutski the Amazing Pirate Fish!: but I'm glad he gave me that code[20:37] Penguin Dude (MSN): heh[20:37] Halibutski the Amazing Pirate Fish!: it extended my blog by 50%[20:37] Penguin Dude (MSN): I know[20:39] Penguin Dude (MSN): Here post this in your blog or ill poke you[20:39] Penguin Dude (MSN): poke[20:39] Halibutski the Amazing Pirate Fish!: XD[20:39] Halibutski the Amazing Pirate Fish!: post what?[20:40] Penguin Dude (MSN): All of it or Ill shoot you[20:40] Penguin Dude (MSN): bang[20:40] Halibutski the Amazing Pirate Fish!: uhhh, ok[20:40] Penguin Dude (MSN): whoops my finger slipped[20:40] Halibutski the Amazing Pirate Fish!: lol
Quote:
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Quote:
[00:09] Firebird: I love the Hitchhikers Guide to the Galaxy[00:09] Halibutski the Amazing Pirate Fish!: XD[00:09] Halibutski the Amazing Pirate Fish!: I do to[00:09] Halibutski the Amazing Pirate Fish!: did you read the book? or see the movie?[00:10] Firebird: Read book[00:10] Halibutski the Amazing Pirate Fish!: :D[00:10] Halibutski the Amazing Pirate Fish!: What a great book[00:10] Firebird: I saw the movie, to, but it wasn't so great[00:10] Halibutski the Amazing Pirate Fish!: that book is almost as great as my most recent blog[00:10] Firebird: Zaphod didn't have 2 heads and 3 arms =([00:11] Halibutski the Amazing Pirate Fish!: :([00:11] Firebird: lols[00:11] Firebird: You know where Marvin has to stop the Frogstar tank>[00:11] Firebird: ?[00:11] Halibutski the Amazing Pirate Fish!: lol, great part[00:11] Halibutski the Amazing Pirate Fish!: one of my favourites[00:12] Firebird: I can take out this floor, too. You just watch![00:12] Halibutski the Amazing Pirate Fish!: LOL[00:12] Firebird: And the people on Earth…[00:12] Halibutski the Amazing Pirate Fish!: you haven't read my most recent blog.[00:12] Firebird: what colour should the wheel be?[00:12] Firebird: k, I read[00:12] Halibutski the Amazing Pirate Fish!: :P[00:13] Halibutski the Amazing Pirate Fish!: you just try[00:13] Halibutski the Amazing Pirate Fish!: try and read, and say goodbye to your eyes[00:13] Firebird: k[00:14] Halibutski the Amazing Pirate Fish!: You haven't seen it yet[00:16] Halibutski the Amazing Pirate Fish!: *wistles*[00:16] Firebird: Darn you, you script stealer[00:16] Firebird: def compare(arg1,arg2): if arg1 == arg2: print("Both strings match.") else: print("The strings do not match.") [00:16] Firebird: haha[00:16] Halibutski the Amazing Pirate Fish!: script stealer?[00:16] Halibutski the Amazing Pirate Fish!: XD[00:16] Halibutski the Amazing Pirate Fish!: I didn't do it the way you did[00:16] Halibutski the Amazing Pirate Fish!: your way was worse[00:16] Halibutski the Amazing Pirate Fish!: mine is much more effective, you can view match details[00:16] Halibutski the Amazing Pirate Fish!: and it loops[00:17] Halibutski the Amazing Pirate Fish!: I love making looping scripts ^_^[00:17] Firebird: 42.[00:17] Halibutski the Amazing Pirate Fish!: infinity minus one[00:17] Firebird: 40+2[00:17] Halibutski the Amazing Pirate Fish!: Fourty-two[00:18] Firebird: Commented[00:18] Halibutski the Amazing Pirate Fish!: kthx
Now that we're on a server with a fresh new build of MySQL, let's try to f*ck it up by entering in huge amounts of text. [:D]
:D
XD, that will be my next Haliblog.
Good Luck doing that, you would have to enter over 512mb worth for the mysql server to crash. That blog post above is probably about 128kb
Have a nice day/nightlol, its kind of a joke…
hmmm, 512 mb… I could easily do that with large uncompressed bitmap images.Yeh i suppose but i think your internet would crash, also file size limit is 100MB :)
Couldn't I just host 6 100 mb uncompressed bitmap images? Not that I would, considering I have dial-up, but theoretically.
Well no becuase the bitmaps are not saved in the mysql database, there saved in the user folder, meaning that all it would do is make this page take about 2 hours to load. All thats saved in the mysql database is text if im correct.
Well if pics are saved in mysql then thats a bad idea and needs changing but i highly doubt it.hehe, then I could run a rapid text generator on the post blog page for a few weeks… I could make one that would grow exponentially…
That is giant