[F13] Alternate Path on IndieGames

Posted by F1ak3r on Aug. 30, 2008, 12:24 a.m.

^Almost 11111 cups of coffee, woo!

Alternate Path was the Freeware Game Pick on IndieGames.com on the 26th

I'm pretty excited about it. To be honest, I really wasn't sure about how the game would be received. I didn't know how other people would find the puzzles, and I still feel it was too short, and let down by the useless boss fight.

However, people love it. Apart from a few exceptions, everyone's lauding the thing with praise. It just goes to show, do something a little different, and you should get interest. Or the exact opposite. But meh.

Seeing as this is my most loved and recognized game (all this, and it hasn't even been out for a week!) I'm definitely making some sort of sequel in the future. I won't call it Alternate Path 2 though, because sequel numbers are cliché, and Alternate Path is supposed to not be cliché.

That's all from me for now, I'm posting a 5-page weekly weblog tomorrow.

F1ak3r

PS: Bryan and serprex: Yes, tomorrow's blog will contain AYUSSHMUP content. Quite a bit, actually.

Comments

Quietus 16 years, 1 month ago

Sweet, I'm your 11111th cup. :D

ESA 16 years, 1 month ago

Congratulations! I'm really happy it got picked, the game is deserving of it

F1ak3r 16 years, 1 month ago

@hel: And you were very tasty. =D

@ESA: Thanks. ^_^

Bryan 16 years, 1 month ago

Quote:
PS: Bryan and serprex: Yes, tomorrow's blog will contain AYUSSHMUP content. Quite a bit, actually
Yay!

Good job on getting the other game recognized :)

PY 16 years, 1 month ago

That's brilliant, well done ^_^

Siert 16 years, 1 month ago

Is alternate path two going to be longer and not have pointless questions ("what do you need?")?

F1ak3r 16 years, 1 month ago

Yes. Most definitely. I've learnt from my mistakes.

SixWinged 16 years, 1 month ago

Congrats.

s 16 years, 1 month ago

Quite odd how the hackiest of works get the greatest attention

F1ak3r 16 years, 1 month ago

@SixWinged: Thanks.

@serprex: I know, it's messed up. I'm guessing it's because of the popularity of weird puzzle platformers these days (Karoshi, Psychosomnium, etc…)