I just submitted my latest project, IsoWorld. It's a design game where you buy furniture and stuff for your isometrical world. You gain money by entering codes (can be simple words or uncommon ones), in a PingPal-esque style. There are a lot of options, and I made some pretty cool rooms. Here's a screenshot of my Valentine room:
There is also an awesome badge system, almost like an in-game achievement system. There are only around 8 badges now, but I'll be adding many more. It all goes together very fluently, and I hope when 64D releases it, you'll enjoy it all.I'm constantly working on it and adding to it, so if you have any isometric furniture sets, please show them to me, and I may add them into the game. Thanks.
Those sprites could use a slight touch-up. But it's a good place to start with making Iso Graphics.
I made these for my game (not sure they'll fit into your game though):
Sounds cool, looks mediocre.
Make the beds 1 solid piece, the grid look makes it look silly.
I do want to keep the simple style of the isometric graphics. I know how to shade, etc., but I like the simple style for the game.
Does it rotate?
Yeah, you can rotate each piece, as well as change the depth.
Err, change the depth? That sounds a little strange. Shouldn't the depth of the object be set automatically depending on where you place it?
No… >_>