I figured out a great way to do water in my renders. Not large amounts, just a little. Here's an example:
It involves using lathe NURBS and splines for the glass, a special glass texture of my own, and a metaball modifier plus particle emitter for the water itself. I apologize for the background setting of the image, but it's 5 in the morning right now and I don't feel like going more in depth.Trying to think of what else to write.I have a huge carpet burn from a turf field from my soccer game earlier today. It was the last play by the other team and he knocked me from behind and I stepped funny and slid for like literally 15-20 feet because it was raining so hard. We won 3-0.Canucks lost 3-2 to Colorado =(That sucks. Didn't get to see too much of the game though.
mmmm… meatball water
xP
Looks tasty.
wow…. gay title, nice water
Haha…
Laughing very very loud >< @ SJF
lol meatballwater, that wat i thought too. UZZ TWICKED ME WABBIT!!!
That water is sexy.
I'm going to see if I can add pyroclusters and more particles to my next render. Don't know what it's going to be yet.