I figured out a great way to do water in my renders. Not large amounts, just a little. Here's an example:
It involves using lathe NURBS and splines for the glass, a special glass texture of my own, and a metaball modifier plus particle emitter for the water itself. I apologize for the background setting of the image, but it's 5 in the morning right now and I don't feel like going more in depth.Trying to think of what else to write.I have a huge carpet burn from a turf field from my soccer game earlier today. It was the last play by the other team and he knocked me from behind and I stepped funny and slid for like literally 15-20 feet because it was raining so hard. We won 3-0.Canucks lost 3-2 to Colorado =(That sucks. Didn't get to see too much of the game though.
Did you just apply to same material to the water as you did the glass? Because they look the same :p
Yeah I did lol. I haven't gotten around to looking into how water works.
So that's what you were doing on my computer. Which also explains that file sitting on my desktop. >_>
Looks pretty nice.Nice render. I've known what metaballs were ever since GearGOD came out with a metaball example. When I saw it, I was like, "Is that a typo?"