Last night I saw Fight Club for the first time. It was completely different from what I expected. If you haven't seen it yet, you should. If I had to rate it on my awesome scale, I'd place it between the "sweet jesus" and "bee's knees" levels.I got my PSVita today. I really like it so far, and what has surprised me the most that many sites or ads may not emphasize is how may applications the thing can run at once and how freaking nice the screen is. It's like the 3DS where a camera can't quite capture the elegance of the screen, and really needs to be seen for yourself.I played Penumbra with a few friends and recorded it the same way I did with Amnesia. Now I have 527 gigabytes worth of video to sort out. Sadly some of the sound didn't come out very well, so I'm going to have to mess with that a bit. We only played the first episode in the series, Overture. It wasn't terribly scary, at least no where near Amnesia. We had scares and screams, and looking at the other episodes I definitely feel like the others will be much better. Originally I planed on having the Penumbra episode recordings uploaded in three different videos, but as of right now I don't feel like I gathered all that much footage. Idk, maybe once I filter through it all I'll have more than I anticipated, but if I have to I'll combine episodes one and two.I changed my game making focus onto another new game. I thought I could try and stick with one project at a time but I guess I'm just as bad as everyone else. This however, I think should be finished fairly quickly (I hope). The only thing that is going to slow me is spriting, so I'm going to try and just push through that as much as necessary and then ask for help at the end.The game is mostly about story and not so much gameplay. So besides looking good, it also has to have a good ending. Honestly though, I just can't quite think of one. So I need to ask your guy's opinion, would you rather have a happy ending that makes you feel good for a while and delivers a good message about self worth and heroic deeds? Or would you rather have a devastatingly sad end, that would probably stick with you longer, but would probably make you feel like shit.29,940Who knows, maybe I'm not giving "good" endings enough memorable value, it could come out better that the crap I'm thinking of right now. I always felt that if a character got in such a shitty situation, he/she could either: pull it through because of outside forces and thus gains little to no experience, or pull through with his/her own intuition and tools/experiences they had learned on the way. The latter is obviously the best way to do it, no one likes to see corners being cut, but the shittier the situation, the harder it becomes to make the protagonist make it out on their own. I suppose the first step would be to give the characters tools earlier in the game so that they can succeed further down the road.Sometimes I talk to myself out loud while walking in the cold night air.Strange… writing that actually helped my thought process…
I'm sorry ;_;
a devastatingly sad end, that would probably stick with you longer, but would probably make you feel like shit.
The combination of your CSS and your banner… it's so cute!
I like endings which give me a 'wow' feeling, making me also unsure whether I should feel good or sad.Lol Dubstep cat. The tongue flicking was cute. xP Fight Club is a badass movie. I want to read the book because it's in my school library, but I be lazy.
Spoilers.In my opinion, the games that made me feel like shit at the end are the ones I still remember the most. Red Dead Redemption and Limbo are now permanently ingrained into my head because after all the effort and love you put into that one character, your work is worth nothing in the end. It's frustrating and sad, but you end up remembering all your emotions so much more than if you get a happy ending.Also, if you get that happy ending, you'll probably never play it again. Personally, I'll replay the game with the sad ending, just to see if there's anything that I can do to make the ending happy. I'll keep trying and see if it does anything. Or, I'll start the game over just so I can have more fun with it, knowing that I won't have the chance to play over at the end. It's all up to you. I mean don't make it terribly sad, but don't make it a Disney movie, either…Interesting. I thought ferrets would think about chewing on wood blocks and napping in hammocks than video games. :PI'll always remember sad endings. But a sad ending should have some sort of tragic irony or moral that goes with the plot. Sometimes I feel like Red Dead was just being edgy.
Maybe instead of it being happy or sad, think of it in terms of interesting or uninteresting. Fight club kind of had a happy ending and sad ending depending on how you look at it. Man, this reminds me, I gotta work on my new game! I want to make something story driven just as badly.Sad, but for a reason/moral. I always enjoy being forced to watch the result of my bad decisions. Especially when I can't do anything to prevent the outcome. I mean, not in the moment, but when I think about a game that makes me feel those emotions, it's amazing.
But when it makes me watch my family die for absolutely no reason, it just makes me mad.Edit: This is also where I think our little community has a common feeling - We all love the possibilities of gaming. Not just playing mindlessly (which is fun), but also the idea that a story can be just as important, or even some times MORE important, than the gameplay.My next project is going to be HEAVILY story-driven.I second sir Xemic's post. Sad endings are interesting, but I dont like to feel like shit after them. Typically I would play a 'satisfying' game/movie or something. Doesnt have to be too happy, but not sad where you get depressed for a little while :/
I'm not a fan of truly happy endings, because they're not always realistic. If you can tactfully write a sad ending, or do what Xemic said and invoke a "wow" feeling, those are the ones that hit me the hardest. Most of my stories end sadly, because if someone feels like shit for reading it, then you've accomplished something.
Still, I wouldn't overwhelm the player/reader with an ending like that. Give some sense of resolution, like something worked out.I forget what show it was that my brother watched, but basically, the most common response was this: "It was a good show with great characters and a great story. I wish I'd never watched it."I agree with Rez, thinking in terms of happy and sad is contrived. Don't even think in terms of interesting. As long as your ending makes people go HOLY FUCKING SHIT you've done the right thing.
Think in terms of holy fucking shit.EDIT: I've been mixing up your and you're recently, somebody shoot me