Thoughts of a Crazy Ferret.

Posted by Ferret on Feb. 23, 2012, 3:21 a.m.

Last night I saw Fight Club for the first time. It was completely different from what I expected. If you haven't seen it yet, you should. If I had to rate it on my awesome scale, I'd place it between the "sweet jesus" and "bee's knees" levels.

I got my PSVita today. I really like it so far, and what has surprised me the most that many sites or ads may not emphasize is how may applications the thing can run at once and how freaking nice the screen is. It's like the 3DS where a camera can't quite capture the elegance of the screen, and really needs to be seen for yourself.

I played Penumbra with a few friends and recorded it the same way I did with Amnesia. Now I have 527 gigabytes worth of video to sort out. Sadly some of the sound didn't come out very well, so I'm going to have to mess with that a bit. We only played the first episode in the series, Overture. It wasn't terribly scary, at least no where near Amnesia. We had scares and screams, and looking at the other episodes I definitely feel like the others will be much better. Originally I planed on having the Penumbra episode recordings uploaded in three different videos, but as of right now I don't feel like I gathered all that much footage. Idk, maybe once I filter through it all I'll have more than I anticipated, but if I have to I'll combine episodes one and two.

I changed my game making focus onto another new game. I thought I could try and stick with one project at a time but I guess I'm just as bad as everyone else. This however, I think should be finished fairly quickly (I hope). The only thing that is going to slow me is spriting, so I'm going to try and just push through that as much as necessary and then ask for help at the end.

The game is mostly about story and not so much gameplay. So besides looking good, it also has to have a good ending. Honestly though, I just can't quite think of one. So I need to ask your guy's opinion, would you rather have a happy ending that makes you feel good for a while and delivers a good message about self worth and heroic deeds? Or would you rather have a devastatingly sad end, that would probably stick with you longer, but would probably make you feel like shit.

29,940

Who knows, maybe I'm not giving "good" endings enough memorable value, it could come out better that the crap I'm thinking of right now. I always felt that if a character got in such a shitty situation, he/she could either: pull it through because of outside forces and thus gains little to no experience, or pull through with his/her own intuition and tools/experiences they had learned on the way. The latter is obviously the best way to do it, no one likes to see corners being cut, but the shittier the situation, the harder it becomes to make the protagonist make it out on their own. I suppose the first step would be to give the characters tools earlier in the game so that they can succeed further down the road.

Sometimes I talk to myself out loud while walking in the cold night air.

Strange… writing that actually helped my thought process…

Comments

Castypher 12 years, 10 months ago

Quote:
Man, this reminds me, I gotta work on my new game! I want to make something story driven just as badly
For the love of god, please finish it. My life will not be complete without a full Rez game.

And yeah, listen to Toast. A lot of people think they know how to write suspense, and how to make the reader sit on the edge of his seat. I've got a friend where this was the case, and OH MY GOD IT WAS NOT THE CASE. Even I know that I need to work on invoking the right emotions. It's not an easy feat. But I'll never forget games like Earthbound where I was freaked out of what would happen next, or Mother 3 where I practically cried at the bittersweet ending, same with Lufia 2, and many others.

I'm interested to see what you create, but most of a good story is keeping the reader involved. A good tip as to how to create situations where the reader might care, is to start by fleshing out your characters really well. Nobody's going to cry if America gets taken over. People are most affected by what happens to their favorite characters.

But killing a character to create sadness, while very effective, is something that can be avoided, too. This is kind of why it's difficult for me to write short stories, because it's difficult to create enough attraction to one or more characters, in order to create emotion.

I FUCKING LOOOOOVE COCAINE RANTING.

firestormx 12 years, 10 months ago

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But when it makes me watch my family die for absolutely no reason, it just makes me mad.
I laughed pretty hard at that.

I say go with a sad ending. Like most people said, don't go with just some stupid sad thing. It needs to have a resolution. Like get the player really invested in the characters, and then at the end of the game, they've completed their adventure, and split up to go live their separate lives, or something. "Resolution" was a good term used.

Kingdom Hearts did a really good job of that kind of feeling for me. It was a "happy ending", but it left me feeling really sad.

LAR Games 12 years, 10 months ago

I've never played any of the kingdom heart games. I remember seeing a commercial for one a long time ago, and thought it looked interesting, but I never got around to playing one.

JuurianChi 12 years, 10 months ago

"happy ending"- really sad.

It was this way for me as well.

I kind of don't really understand it, but it's a bit like FinalFantasy7's ending isn't it. (no, wait…7's ending was a tragic ending.)

JID 12 years, 10 months ago

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Just…don't do something like the ending of The Mist…
The Mist's ending was so sad that it was funny.

Ferret 12 years, 10 months ago

Quote: Rez
Maybe instead of it being happy or sad, think of it in terms of interesting or uninteresting. Fight club kind of had a happy ending and sad ending depending on how you look at it.
Definitely agree with this. I'll be looking at it this way from now on.

I really want to thank you all for the input, this discussion has really helped me think of what to do.

Response time:

@Zemic: Glad you like it :D Hmmm, I've always kinda hated those endings, like the ending of The Hunger Games series. That book series made me feel like shit at the end because not only was it pretty sad, but also because everything worked out in a way at the end. It was a bittersweet ending and it frustrated me how I didn't know how to feel. I suppose that ending really stuck with me and would probably be the most moving kind of ending, but I somehow doubt my abilities to evoke similar emotions.

@Pounce: I know what you mean. When I'm given a sad ending it makes me want to see if there is anyway to change it. I might just make that possible… Also us ferrets think about a lot of things, hammocks and woodblocks are just our way of pondering our ideas.

@Rez: I do agree with pretty much everything you said, except while I do feel like RDR was trying to be edgy, they succeeded in their ending and further more gave the player a chance at resolution and (dare I say) redemption. Personally, I liked it.

@Acid: Haha don't worry, it won't make you watch something sad for absolutely no reason. And yay! Looks like a lot of people 64Digitiers are getting into stories these days :D

@Cyrus: Never saw it, probably never will.

@Kilin: Hmmm, don't worry, I think I'm going to be able to do that.

@Toast: Haha I like that. I shall think in terms of holy fucking shit.

@Kilin again: It might be difficult for me to get the player to care about may character since I chose to have a silent protagonist. And I'm not going to kill people off, in a way I think that is both an easy way out and ineffective, especially since in video games, people dying is such a common occurrence. Nah, no one will die, at least for now.

@FSX: Resolution is a good way to think of it.

Acid 12 years, 10 months ago

THE ENDING OF THE MIST WAS AMAZING. Seriously… while it was horrifying at first, I'm sure similar situations have happened in real life scenarios.