Greetings everyone, and welcome to Falcon Squad (soon to be subtitled)… a little project I've been working on for about a month now.
Falcon Squad is a top down shooter which, when finished, will hopefully include a pretty fulfilling, story-driven campaign mode, a training area, and statistics tracking via Reflect. Right now though, it's only got multiplayer modes, which I am very happy with so far.Screenshots ...and one last screenshot link! [:P] Though it isn't without it's occasional problems, I'd really like to see what everyone thinks of this at this point… so please check it out, play some people online (you'll need a Reflect Account), and let me know!Features· Fully working menu / Reflect login system· Online multiplayer for up to 16 players, with deathmatch team dm, and capture the flag· Adjustable settings for the host· 2 large maps to choose from· 5 weapons, plus grenades· Engine is almost 100% complete· Saves /load player color information· Dynamic sound system, with lots of great ambiance and sound effectsFixes in the most recent version (May 13, 2007):· Chat text is easier to read (added shadow· Team colors are now shown in the TAB score sheet while playing· New map Grassy Knoll added (smaller than the others by 25%)· Fixed most / all of the actor_id errors· Got rid of the show_message() on client join· Fixed a few tile problems· Added a version check so the game will tell you if there is a new version out· Fixed most / all of the string errors· Reduced EXE size by about 2 Mb· Reduced total ZIP size by about 1 MbControlsWASD - Movement for player / spectator cameraLeft mouse - Fire, spawn, etc.Right mouse - Throw GrenadeMiddle mouse (click) - Melee attackMiddle mouse (wheel) - Change weaponEnter - Initiate / send chat messageF4 - Toggle windowed / full screenEsc - ExitGame InfoMade with GM7 - NT / XP/ VistaRuns at 800x600 windowed, start full screen, no resolution changeDownloadClick here to download! (9.2 Mb)Note - If you want to host a game, you'll have to make sure your router is set up correctly - this may mean that you have to forward TCP port 27782 to your computer! See http://www.portforward.com for more details on how to do this!Known Bugs / Problems· Have seen some oddness with CTF flags sometimes· Some tiles don't fit together 100% perfect
It would make more sense for the player who is shooting, but for the player who is getting hit, it would be confusing and unfair. Imagine you are playing against someone who is lagging terribly, and whose computer cannot run the game very well. He may see your guy standing in one position for a number of steps, even though that is not where you are, and during this time, he could shoot you and kill you… so even though on your screen, you're nowhere near this player, he would still be magically shooting you over and over.
I think this would make the game much less fun, and not very fair to those who can run the game at the normal framerate, while rewarding other players who have problems running it with a "bullet time" effect. :/Kick laggers?
I'd rather employ some sort of client-side motion prediction, than drop the burden of worrying about laggy players onto potential hosts.
i agree that you should have a prediction method, and then also send damage information rather than keeping track of your own damage.
It is very annoying to me because laggers get n unfair advantage for having a crappier connection. I get killed easily by laggers, and it makes it a lot less fun for me.I somewhat resent this game; it's too much like Conflict: Online and you made it so quickly, which doesn't make Game Cave feel any better.
Looks better than Conflict: Online (which is a pretty good game), although I would have preferred an FPS with terrain and a full-blown map editor.
But I absolutely love the GUI, graphics, and simplistic gameplay.I have no idea why are you talking about Conflict. Is it just because this is an topdown shooter too? These both games are awesome for sure and I'm not going to put them into a "whichgameisbetter" order, so I'm just going to say that Fred seems to get better and better with game making.
Amazed by the sounds, graphics and some parts of the gameplay too. I agree with biggoron though, the lagging may become a problem and you might want to fix it somehow.Anyways, continue your awesome work. =)This, is a professional quality alpha/beta game.
Seriously FF, you need to like… make something and sell it before you actually need the money XDThe game was fun, I played with someone else for a while, although it was really hard to kill them, it took a buttload of shots. The GFX, SFX, and engine are all put together so nicely.I like the interface as well.*break*