Fred's new game is here!

Posted by FredFredrickson on May 12, 2007, 8:44 p.m.

Greetings everyone, and welcome to Falcon Squad (soon to be subtitled)… a little project I've been working on for about a month now.

Falcon Squad is a top down shooter which, when finished, will hopefully include a pretty fulfilling, story-driven campaign mode, a training area, and statistics tracking via Reflect. Right now though, it's only got multiplayer modes, which I am very happy with so far.

Screenshots

...and one last screenshot link! [:P]

Though it isn't without it's occasional problems, I'd really like to see what everyone thinks of this at this point… so please check it out, play some people online (you'll need a Reflect Account), and let me know!

Features

· Fully working menu / Reflect login system

· Online multiplayer for up to 16 players, with deathmatch team dm, and capture the flag

· Adjustable settings for the host

· 2 large maps to choose from

· 5 weapons, plus grenades

· Engine is almost 100% complete

· Saves /load player color information

· Dynamic sound system, with lots of great ambiance and sound effects

Fixes in the most recent version (May 13, 2007):

· Chat text is easier to read (added shadow

· Team colors are now shown in the TAB score sheet while playing

· New map Grassy Knoll added (smaller than the others by 25%)

· Fixed most / all of the actor_id errors

· Got rid of the show_message() on client join

· Fixed a few tile problems

· Added a version check so the game will tell you if there is a new version out

· Fixed most / all of the string errors

· Reduced EXE size by about 2 Mb

· Reduced total ZIP size by about 1 Mb

Controls

WASD - Movement for player / spectator camera

Left mouse - Fire, spawn, etc.

Right mouse - Throw Grenade

Middle mouse (click) - Melee attack

Middle mouse (wheel) - Change weapon

Enter - Initiate / send chat message

F4 - Toggle windowed / full screen

Esc - Exit

Game Info

Made with GM7 - NT / XP/ Vista

Runs at 800x600 windowed, start full screen, no resolution change

Download

Click here to download! (9.2 Mb)

Note - If you want to host a game, you'll have to make sure your router is set up correctly - this may mean that you have to forward TCP port 27782 to your computer! See http://www.portforward.com for more details on how to do this!

Known Bugs / Problems

· Have seen some oddness with CTF flags sometimes

· Some tiles don't fit together 100% perfect

Comments

poultry 17 years, 6 months ago

Oh.

basilamer 17 years, 6 months ago

lmao.

JID 17 years, 6 months ago

This is waaay better than conflict online to me 10/10

basilamer 17 years, 6 months ago

Oh, forgot to say…Pwnage. Nice job, man. All your games seem to amaze me…

DevonX 17 years, 6 months ago

Dude, the effects in this were simple beautiful. It ran extremely smooth on my computer too. I think I should put more time into my stuff….. who knows… you might have competition. =P

biggoron 17 years, 6 months ago

There was an error but I forgot to copy-paste it :( I think it was in obj_multiplayer something. I think it was left press event something or other.

How come it takes a friggin' age to kill someone? I was blasting people with my shotgun for like 10 minutes!

FredFredrickson 17 years, 6 months ago

I've uploaded a new version that addresses many of the issues you guys were having… enjoy!

Alert Games 17 years, 6 months ago

How the hell do you make those graphics?

FredFredrickson 17 years, 6 months ago

Biggoron - try leading them a little more… lag can make a huge difference, and if you're getting a lot of latency, try shooting more towards where people are going to be, and less where they are.

biggoron 17 years, 6 months ago

Hmm… Not that I'm critisizing your work, but wouldn't it make more sense if, instead of sending the message to create the bullets, it sent a damage message when you do damage on your side and sends the damage to the other side?

I don't really understand internet stuff, so I hope that made sense ^_^