Yes, I know.. This blog is filled with nothing but TCOK2, but that pretty much all ive been doing, so thats what I am thinking about.
Anyway, I was putting in an enemy when I realized how long each one takes. Here is yet another screenshot, this time of the enemy I am talking about.<img src="http://64digits.com/users/Game%20Fortress/psiball.gif">Getting all the particle effects right the way I want them is a genuine pain, but when its done it looks cool. I just dont look forward to the hordes I will have to put in to even match the original, not to mention surpass it (in terms of enemies). @_@
The walking AI was much easier in the original because the enemies were either A.)Stationary or B.)mindless drones that bounced off of invisible blocks… The enemys for #2 are much more dynamic. It was one thing to do them last year, this go around should be interesting.
Yes from what you said this shall be intresting.