Enemies take FOREVER to program.

Posted by Game Fortress on June 24, 2006, 6:20 p.m.

Yes, I know.. This blog is filled with nothing but TCOK2, but that pretty much all ive been doing, so thats what I am thinking about.

Anyway, I was putting in an enemy when I realized how long each one takes. Here is yet another screenshot, this time of the enemy I am talking about.

<img src="http://64digits.com/users/Game%20Fortress/psiball.gif">

Getting all the particle effects right the way I want them is a genuine pain, but when its done it looks cool. I just dont look forward to the hordes I will have to put in to even match the original, not to mention surpass it (in terms of enemies). @_@

Comments

Game Fortress 18 years, 10 months ago

The walking AI was much easier in the original because the enemies were either A.)Stationary or B.)mindless drones that bounced off of invisible blocks… The enemys for #2 are much more dynamic. It was one thing to do them last year, this go around should be interesting.

Alx 18 years, 10 months ago

Yes from what you said this shall be intresting.