I've FINALLY made some Progress on Dungeon Lord! (http://64digits.com/games/index.php?cmd=view_game&id=2221) I have the grid based movement in the preliminary stages. You can move in all directions, he'll snap to the grid, but I'm having some trouble with him "skating" sometimes. If you walk in a direction for a while and let go, instead of snapping he'll just keep "skating" along. Once that is troubleshot and I implement the Item system I will release a new demo. If you have any ideas to help me out with the skating problem leave a comment or PM me.
MUZZLE FLASH UPDATE:Added weapon graphics, yes he holds guns now instead of just firing from his hands!Of course I did this in the simplest way possible, me being a fan of the "simple, but effective" method. I merely detected what the value of "weapon" was according to each hand, and simply used this to refer to image_single, and made the hand a multi-frame sprite, each one having the relative weapon, in order of course. Easy!I also made a new crate sprite which you can see in the screenshot. I'm eventually going to implement some sparks and ricochet-ing bullets for a cool effect.The Biggest Improvement I'm working on is the Hand Grenade and the proximity mines. Once I have those done, that will be it for weapons (at least I think so, unless I get some cool Ideas from you guys for weapons, in fact, I might have a contest for it :D) and I can move on to making some enemies and AI for said enemies. Once I have that bulk of stuff done, It's time to move on to lighting. If I can find an EASY to implement lighting engine, I will, because I want to have a stealth element to the game. Again, once all that is done, terraining… ahh terraining, the most monotonous thing in the world, wall sprites, ground textures, doors, barrels, exploding barrels, windows, etc. if you have any ideas for destructibles or cool terrain, please tell me, I want this game to be fairly community driven.OTHER:Haven't played warcraft in a while, a.k.a. a week, so I'm going to jump right back into it today! No mapping because I ran into some MAJOR trigger snags and that has severely made me mad. So I wont be mapping for a while.DOOM 2:YES! DOOM 2! OH THE NOSTALGIA!! I found an AMAZING port for Doom 2, and then a program that lets you play it online with other people! You'd think such an old game would have no one playing it, but I found at least 10-20 thousand people playing it last time I was on. I'd hate to advertise, but just in case youre interested you can google Zdoom and Zdaemon.