Subject 9 Has Been EXTREMELY Updated, at least compared to the last one. I have remade the grenade effects with particles, which for some reason I had difficulty using (since it was the first time I actually considered using them.) I also added some enemies with some PRIMITIVE AI to start with.
<img src="http://img101.imageshack.us/img101/4803/hegrenadeiw1.png">HE Grenade<img src="http://img295.imageshack.us/img295/6094/smgrenadeoq5.png">Smoke Grenade<img src="http://img444.imageshack.us/img444/5285/fbgrenadetd9.png">Flashbang Grenade<img src="http://img443.imageshack.us/img443/4776/gibeffectsaa9.png">Ouch, Rocket + Body = Bad<img src="http://img404.imageshack.us/img404/8500/bloodeffectsto9.png">Yay for Blood!So Far I Think the effects are coming along well, and hopefully I'll have some nicely working AI so you can at least have SOME challenge, or at least something to fight.I haven't added too too much overall, although I added the music to the recent version (speaking of which you can use the keypad numbers 1 through 8 to choose the track.)http://64digits.com/games/index.php?cmd=view_game&id=2324As of right now my main goal is to get the HUD, Weapons, and all of that jazz perfected. Once that is done, I'm going to work on terrain (in fact I've begun some work on it already, but its not enough, or worthy of being shown just yet. Keep your eyes peeled, I'm back in uber-game maker mode, so expect updates weekly.
I like the explosions and the motion blur effect.
Jeez, for non-uniform color, use JPEG, not png - png's are generally used for vector graphics! They aren't good for images with lots of different RGB values.
Your effects are coming quite nicely though. =)I remember the old demo for this game, it's coming along and I thought that this game is awesome because of it's large amount of weapon selection.
Yeah, I'm also adding a Flamethrower as well. Along with that, you'll be able to light enemies on fire, and they will run around lighting other enemies on fire. It will definitely own.
WOW! Now this is great!