Subject 9 Updates!

Posted by GameMakinRyan on Jan. 22, 2007, 5:16 p.m.

Ah Yes, I have yet another installment of updates for Subject 9. Although collectively it isn't TOO big of an overall update, it's more like a collection of a BUNCH of little ones.

I have added Ammunition Pickups, for each type of ammo.

Standard Bullet

Plasma

and Rockets.

http://64digits.com/games/index.php?cmd=view_game&id=2324

Heres the link so you can check out the new demo!

Please Rate :D

Speaking of which I fixed the ammo system, because before there was a way to cheat it and switch weapons before the clip was emptied to save the ammo, but I have eliminated this problem and it finally counts ammo per bullet, not per clip.

Radar has been added as well, it maps out EVERY possible object on the map. Barrels, Enemies, Crates, Trees, Explosions, Grenades, Bullets, Even Blood!

The alpha for the trees has been fixed. Because of the script I was using for the shadows, the drawing function interrupted that of the alpha setting for the trees. To solve this I merely made another script exactly like the first except making the tree semi transparent. This is of course for when the character is underneath a tree so you can see where you are.

New Particle Effects!

Particle effects are really fun, considering I JUST learned how to use them effectively (pathetic, I know…). Because of this newfound knowledge I decided to use it to it's fullest extent. There is an enemy on a turret, when you shoot him, not only does he bleed, but there are also pieces of metal that go flying in the air, along with sparks! Looks very cool, and I think will help keep the action flowing visually.

Some new screenshots have been added to the games page here:

http://64digits.com/games/index.php?cmd=view_game&id=2324

So check them out as well as the demo.

I am feeling REALLY good about this project, because although before I thought I had some tough barriers, I got over them and progress is going well, so I hope to have at least a few missions to play in a couple weeks.

I expect great things to come from this and I hope everyone enjoys it.

Thank you 64D community, for your support and constructive criticism.

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