Neighbor's pets

Posted by Gamer3D on Nov. 7, 2006, 2:48 p.m.

  • My neighbor's dogs came over to our house. They are large, heavy, and like to lie down, which means that getting them out of our yard is a pain.

  • My neighbor's cat came over again. I say again because it has been coming over (unwanted) for quite a while. The …
  • I'm having WAY too much fun with physics

    Posted by Gamer3D on Oct. 30, 2006, 8:44 p.m.

    I've been having fun making physics things or physics demonstrations. Here's a nice little on I made in about an hour. Its point's collisions are not done yet, but I think the other engine is in fine shape. Have fun flinging the little (indestructible) guy around.

    <a href="http://www.64digits.com/download.php?name=ragdoll_physics_04.zip&id=10611">Download</a> …

    Relativism is self-defeating

    Posted by Gamer3D on Oct. 25, 2006, 11:55 a.m.

    Alot of people seem to think that all truth is relative, meaning that there is no absolute truth. There are some problems with that.

    <b>Number one</b> : If there is no absolute truth, then relativism is not true.

    <b>Number two</b> : As (to a relativist) crimes are not truly wrong, …

    Model Painter

    Posted by Gamer3D on Oct. 24, 2006, 2:17 p.m.

    New update as of November 8, 2006. NOW RELEASED (or in the queue)

    (Picture removed)

    Thanks to abacus for finding the very first bug (which is now fixed)

    Comic I like

    Posted by Gamer3D on Oct. 16, 2006, 1:48 p.m.

    I just want to get more readers for it, because it's quite good. <b><a href="http://npc.comicgenesis.com/">Tales of the Questor</a></b>

    I'm back

    Posted by Gamer3D on Oct. 8, 2006, 4:41 p.m.

    I think the title explains it.

    Game Making Tip #1

    Posted by Gamer3D on Sept. 25, 2006, 4:31 p.m.

    To increase game speed, pre-draw backgrounds to a bitmap (called a surface in GameMaker). Then it can be drawn once instead of the backgrounds (and tiles) being drawn many times. As bitmaps / surfaces are memory hogs, include them as an option only.

    Pros:

    Saves render time of unnecessary objects/tiles. …