The Z axis hates me~

Posted by GamerHippo7 on Feb. 3, 2007, 8:53 p.m.

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So I started looking at some 3D tutorials the other day, and managed to do some things. I designed a cube, a sphere, and worked with textures via Sine and Cosine (That didn't work out too well)

I got a little torqued off when I reached the platform tutorial. It barely helps you learn anything o_O. Basically all that it entails is a bunch of code, and a little description about how extensive the code is…. D: The Z axis isn't even REAL! *TWITCH* you've got to declare the wretched little thing in order for it to work.

…………………………………………………………………………………

I am not happy..:S

I want to learn to program a 3D platformer… but the assistance is choppy. Hopefully I can have something to show you by this spring if I keep on working at it.

Peace n Pixels ppl~

GH7

Comments

Juju 17 years, 10 months ago

3D hurts me deep inside - I'm a fan of procedural generated games and 3D adds an extra dimension (literally) to the complexity of the algorithm.

So 3D sucks, stay to 2D.

Amarin 17 years, 10 months ago

I'm pretty good at 3D. I just can't perfect z-gravity. I got lucky once though.

TomatoeWorm 17 years, 10 months ago

2 blogs in the same day? Unlucky for joo.

All I can say is that you should make a compromise with Mark so that he can make the Z axis easier in gm7.