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So I started looking at some 3D tutorials the other day, and managed to do some things. I designed a cube, a sphere, and worked with textures via Sine and Cosine (That didn't work out too well) I got a little torqued off when I reached the platform tutorial. It barely helps you learn anything o_O. Basically all that it entails is a bunch of code, and a little description about how extensive the code is…. D: The Z axis isn't even REAL! *TWITCH* you've got to declare the wretched little thing in order for it to work.…………………………………………………………………………………I am not happy..:SI want to learn to program a 3D platformer… but the assistance is choppy. Hopefully I can have something to show you by this spring if I keep on working at it. Peace n Pixels ppl~GH7
3D hurts me deep inside - I'm a fan of procedural generated games and 3D adds an extra dimension (literally) to the complexity of the algorithm.
So 3D sucks, stay to 2D.I'm pretty good at 3D. I just can't perfect z-gravity. I got lucky once though.
2 blogs in the same day? Unlucky for joo.
All I can say is that you should make a compromise with Mark so that he can make the Z axis easier in gm7.