Hey, i'm working on an aquatic game and its using alot of surface functions. If you could test it real fast and give me an fps check I'd appreciate it. At the moment there's just movement but I'm working on my bubble and wave system which is the most important system of this game and therefore must be tested and done efficiently. Hopefully in its current state the FPS cuts are not too bad. On my computer I never went below 60 FPS. Below is a screenshot and demo.
[Press Space if you lose your character]I haven't thought of the main idea of this game and at the moment I only have a slight idea of where it's headed. It's going to be a very "light" game you may say. Very shiny and pleasant to view. I enjoy the water alot and wanted to make a nice water themed game. Tell me what you think of the visuals that I have so far. I need to work on the water system and the way objects flow through it because the entire game is going to depend on it.
I feel like I've seen this before.
I really like that sort of snakey movement engine. Wish I knew how to do that. *nudge nudge wink wink*Well it does resemble the game flOw for the PS3.
Nice engine, although I couldn't get the character worm thing to come back. I maintained 60 FPS with the occasional 59-58 FPS.
Reminds me of water, which I like because I need it to live.
But yeah, it is pretty amazing-like.I'm not keen on the size or the frequency of the ripples. It's off-putting. It would be better if some faint small bubbles came out instead.
Haven't you ever through a rock in a puddle or had one of those remote controlled boats? They really do make big ripples that slowly die down. But not that big.
Bubbles would be nice.It's not on the surface though… You don't get ripples like that under water.
There shouldn't be splashes.
If it is on the surface, make some draggy lines.Solid 60 fps.Well, it's not on the surface, It's a view as if you're underwater and a third person looking at the creature from a distance at eye contact. I guess the effect i'm trying to aim for is a disturbance in the water when the creature starts swimming through it.