Aquatic Engine Speed Check

Posted by Glen on Oct. 29, 2008, 8:34 p.m.

Hey, i'm working on an aquatic game and its using alot of surface functions. If you could test it real fast and give me an fps check I'd appreciate it. At the moment there's just movement but I'm working on my bubble and wave system which is the most important system of this game and therefore must be tested and done efficiently. Hopefully in its current state the FPS cuts are not too bad. On my computer I never went below 60 FPS. Below is a screenshot and demo.

[Press Space if you lose your character]

I haven't thought of the main idea of this game and at the moment I only have a slight idea of where it's headed. It's going to be a very "light" game you may say. Very shiny and pleasant to view. I enjoy the water alot and wanted to make a nice water themed game. Tell me what you think of the visuals that I have so far. I need to work on the water system and the way objects flow through it because the entire game is going to depend on it.

Comments

OBELISK 16 years ago

I feel like I've seen this before.

I really like that sort of snakey movement engine. Wish I knew how to do that. *nudge nudge wink wink*

Glen 16 years ago

Well it does resemble the game flOw for the PS3.

RC 16 years ago

Nice engine, although I couldn't get the character worm thing to come back. I maintained 60 FPS with the occasional 59-58 FPS.

Juju 16 years ago

Quote:
Well it does resemble the game flOw for the PS3.
Originally made in Flash: http://intihuatani.usc.edu/cloud/flowing/

You need to extend the size of the surface that is being used for the ripples or else you get the annoying glitch where ripples go off the screen and drag in the background colour. In terms of physics, just apply a small force to all objects when a wave interacts with them. You'll have to tweak it slightly to get it to work correctly.

Xxypher 16 years ago

Reminds me of water, which I like because I need it to live.

But yeah, it is pretty amazing-like.

eagly 16 years ago

I'm not keen on the size or the frequency of the ripples. It's off-putting. It would be better if some faint small bubbles came out instead.

Xxypher 16 years ago

Haven't you ever through a rock in a puddle or had one of those remote controlled boats? They really do make big ripples that slowly die down. But not that big.

Bubbles would be nice.

eagly 16 years ago

It's not on the surface though… You don't get ripples like that under water.

noshenim 16 years ago

There shouldn't be splashes.

If it is on the surface, make some draggy lines.

Solid 60 fps.

Glen 16 years ago

Well, it's not on the surface, It's a view as if you're underwater and a third person looking at the creature from a distance at eye contact. I guess the effect i'm trying to aim for is a disturbance in the water when the creature starts swimming through it.