Well there's not much to say since I keep doing little projects here and there. Mainly just entertaining myself with small challenges in game maker. Recently I started on a 3d physics engine. I'm trying to implement a system that allows you to simulate realistic car behavior. You may see this on the 64D soon. It's something im just messing around with. I'm not sure if I'll make it a game though. I'm just curious to see if I can simulate it without a DLL and use what gamemaker has to offer. It really doesn't matter in my opinion. DLL or not, it can be done. I've seen some very good ones in the past in 2d, some in which I can no longer find, so I'm making an updated car physics engine, but in 3d.
Hopefully I'll make use of the third dimension. Slopes would be a nice impact to have on a physics engine. Hills for example could slow you down or increase your speed. A car could have it's weight lifted upward along with it being transferred left,right,forward, and backwards. Weight on tires would alter impacting friction. It's something I want to see. When it's all done, i'll most likely make it open source. I don't see myself having enough motivation to make it into a major game project. No reason to hide anything I come up with. It'll be a gift to all game makers. I'll try to make it all clean and use variables that make reading the code more understandable. Physics are ugly. The goal is to perform the best and keep it as simple as possible.Wish me luck. I'll post updates in due time. If there's anything you want to see or feel that GM car games lack, tell me about it. We need an updated engine. Maybe then we'll see better car games.
Haha. Normally the words "3D" and "physics" are never encountered in the same paragraph as "simple". It'd be interesting to see you make a car drive quickly up a slope and then leave the ground at the proper trajectory. What would be even COOLER, would be seeing that same car react when it reaches the ground :p
I've seen it done with a DLL. I'm just seeing if those kind of things can be implemented with pure gml and no outside resources. It's not simple, but I was referring to making code legible. Alot of physics examples are extremely messy.
As for the trajectory, i'm really anxious to start on slopes but at the moment i'm working on the basic maneuvering around corners and having the car lean as weight is transferred.*I've
I love paragraphs too.