Redline being the 3D Car Physics engine I started a few weeks back has had some very impressive progress. For those who didn't get to read about the proposal of this project it's a physics engine meant to be coded in pure gml without the use of .DLL's to simulate realistic driving behavior.
Good news? What's the update? Well, I've found a way to calculate trajectory as a car hits a slope and have a pretty sketchy, but a working collision system allowing me to simulate jumping off anything with a slope and landing properly. I've also worked on a system to calculate the angle the car should be in while different parts of the car are at different Z levels. With this, making a turn on a berm or angled turn is possible. Like I said though, it's a little sketchy at the moment because sometimes the front of the car will go through an object when going up a slope or delay in a change of angles, but Im that much closer to succeeding. When I fix some of the errors I'll post a teaser for you guys demonstrating what the engine is capable of so far.Aside from GM, I recently got a car. It's an old 1996 Ford Thunderbird LX. 3.8 liter V6. Not a racecar or anything, but this summer I'm putting my money into modifying it. Here's a what a '96 thunderbird looks like:Redline Update
Posted by Glen on June 13, 2009, 9:19 p.m.
Haha, first car's aren't supposed to be amazing, but that's not bad for a first ;)
Sounds like you have decent plans for it. You need to post pics when you get it looking good! :DIt's a nice looking car for a first, if you get it looking like the one in the pic you'll be fine…
Damn, you should have painted it white like that picture.
Get some go faster lines on that beast.I'll try to get some pics of my car as I do things to it.
nice ride. Lot better than my urban assault vehicle. Her door is leaking so after last rain I had seeds sprouting from dirty carpet. Nobody wants to ride with me because of mold smell (from car… not me).
Looking forward to pics of inside as you fix her up.