Update
Okay, so it's been eight days since my last update on what's going on with SD and about 2-3 weeks since the last release. You'll be glad to hear that progress has not stopped. Here's a screenshot of what will be the second release. The game has truly changed it's shape and form. I'm happy with what I've done so far with it. I've taken a quick 3 day project that I slapped together for a competition and turned it into a full fledged game. Help me make it look more professional. Feedback and ideas would be helpful.- Features added:
- Healing turrets
- Health bars (To keep track of allys health and watch enemies health)
- Fast forward button (Increases the speed of everything by 100%)
- Hotkeys (Quick summoning and upgrading)
- New turret designs (More detailed, colorful, and professional)
- Surface based terrain (Looks Smooth)
- Turrets now have stands (No more floating.)
- Everything is left click (no more confusing left click button + right click to place on field)
- More detailed tooltip. (Describes what each turret is useful for.)
- Main menu (There wasn't one)
- Boss and dragon warnings (players are warned about the dragons 5 waves before they arrive. Gives them time to get an air defense)
- Tutorial (For new players)
- AI (Enemies can dodge bullets every once in awhile)
- Special elemental effects. (In addition to sludge slowing things down there will be Burning, freezing, and paralysis)
- Land mine turret (Area damage traps)
- Holy damage (healing turrets)
- Timed upgrades and turret building
- Enemy information. (Weaknesses, strength, health, etc…)
- Stacking turrets
- Buttons not responding
- Upgrading units passed level 4
- Upgrading multiple units for the price of one upgrade
- Better fps average (note that the screenshot above was taken before some crucial glitches were fixed. Disregard the frame rate)
- Adding a quality control (turns on/off surface terrain and other high resourceful features.)
- Fixed FMOD glitches, it shouldn't lag the game anymore
- Loading hasn't changed much, even with the new content. It loads at decent speeds.
- There's less turrets on the screen, which cuts down the fps later in the game where we could have about 20 turrets scattered around the place.
$20 tip?!?!?!?!! $15 Haircut????
Are you talking in USD???Because, that's, you know, EXPENSIVE.Last time I got a haircut, half a year ago, I paid $5, including tip.How to solve your depth problem.
During the turret's creation event, put this code: depth = -y;If all turrets are drawn by the same object:Just draw them in order from top to bottom… problem solved.P.S. I cut my own hair cause I'm a beast.@Josea
How much does it cost you? Here the cheapest haircut I can get is £9 (~$15), but the average haircut is probably £15 (~$25). However I've never heard of giving the hairdresser a tip before. Strange foreign customs :DLooks awesome.
Acid is a beast@Josea Yes, I'm talking about USD. The guy must not care about his money.
15% of $15 = $2.25 so there