[G] Savage Defense

Posted by Glen on Oct. 21, 2009, 2:45 p.m.

Update

Okay, so it's been eight days since my last update on what's going on with SD and about 2-3 weeks since the last release. You'll be glad to hear that progress has not stopped. Here's a screenshot of what will be the second release. The game has truly changed it's shape and form. I'm happy with what I've done so far with it. I've taken a quick 3 day project that I slapped together for a competition and turned it into a full fledged game. Help me make it look more professional. Feedback and ideas would be helpful.

  • Features added:

    • Healing turrets

    • Health bars (To keep track of allys health and watch enemies health)

    • Fast forward button (Increases the speed of everything by 100%)

    • Hotkeys (Quick summoning and upgrading)

    • New turret designs (More detailed, colorful, and professional)

    • Surface based terrain (Looks Smooth)

    • Turrets now have stands (No more floating.)

    • Everything is left click (no more confusing left click button + right click to place on field)

    • More detailed tooltip. (Describes what each turret is useful for.)

    • Main menu (There wasn't one)

    • Boss and dragon warnings (players are warned about the dragons 5 waves before they arrive. Gives them time to get an air defense)

  • Things to add:

    • Tutorial (For new players)

    • AI (Enemies can dodge bullets every once in awhile)

    • Special elemental effects. (In addition to sludge slowing things down there will be Burning, freezing, and paralysis)

    • Land mine turret (Area damage traps)

    • Holy damage (healing turrets)

    • Timed upgrades and turret building

    • Enemy information. (Weaknesses, strength, health, etc…)

  • Major Glitches that have been fixed (not naming all the minor stuff… too many):

    • Stacking turrets

    • Buttons not responding

    • Upgrading units passed level 4

    • Upgrading multiple units for the price of one upgrade

  • Performance optimization:

    • Better fps average (note that the screenshot above was taken before some crucial glitches were fixed. Disregard the frame rate)

    • Adding a quality control (turns on/off surface terrain and other high resourceful features.)

    • Fixed FMOD glitches, it shouldn't lag the game anymore

    • Loading hasn't changed much, even with the new content. It loads at decent speeds.

    • There's less turrets on the screen, which cuts down the fps later in the game where we could have about 20 turrets scattered around the place.

I can't promise a date in which it'll be released for I still have things I wish to add before I publish it. I can say that it will be released soon. Judging by the progress I've made on the game in the past 2-3 weeks, I believe the next version will be released on a reasonable time… let's say a few weeks from now. That's if all goes well. There's still glitches to fix and alot of new content to add. And with new content comes new glitches. Eventually it will be released. I can say that much. If you have any other suggestions, let me know.

Also, kind of random, but this has been bothering me. You know how it's polite to tip a person? I was at a barber shop getting a haircut and some guy gave the hairstylist a $20 tip. I thought that was outrageous. So it got me wondering… what's a reasonable tip? The haircut was only $15……..

Comments

Josea 15 years, 2 months ago

$20 tip?!?!?!?!! $15 Haircut????

Are you talking in USD???

Because, that's, you know, EXPENSIVE.

Last time I got a haircut, half a year ago, I paid $5, including tip.

Acid 15 years, 2 months ago

How to solve your depth problem.

During the turret's creation event, put this code: depth = -y;

If all turrets are drawn by the same object:

Just draw them in order from top to bottom… problem solved.

P.S. I cut my own hair cause I'm a beast.

marbs 15 years, 2 months ago

@Josea

How much does it cost you? Here the cheapest haircut I can get is £9 (~$15), but the average haircut is probably £15 (~$25). However I've never heard of giving the hairdresser a tip before. Strange foreign customs :D

Ferret 15 years, 2 months ago

Looks awesome.

Acid is a beast

Glen 15 years, 2 months ago

@Josea Yes, I'm talking about USD. The guy must not care about his money.

SteveKB 15 years, 2 months ago

15% of $15 = $2.25 so there