So I was messing around with a platform physics engine called yslide (found it here) and thought I'd make a quick game out of it. It's a simple abstract game that I think could make for a nice iphone app in the future. Tell me what you think about the concept before I do anything else to it. Maybe throw some ideas my way to spice things up. The demo has 7 levels. They progressively grow more difficult. It's very fast pace at the moment and gets right to the action. Let's see if you can beat all 7 without messing up.
http://64digits.com/users/Glen/yslide.zipControls: Arrow KeysIf you beat the last level, an error should pop up saying there's no next room for now.
It's pretty nice, but the controls are a little clunky and it caused me to die alot.
Yea, they're pretty sensitive.