Done with the iPhone for now. I've had it for one year and spent $200 on repairs so far. Not looking to fix it again. Might try out the Galaxy and give Androids a shot. What do you guys suggest?
This also got me thinking about the new porting features in GM Studio. What do you think is a better market? Making a game/app for iPhones or Droids?
I'd say Android. iOS is mainly if not only for Apple products like iPhone and iPad. Lots of phones have Android and I prefer android over iOS because you can choose a phone you like out of hundreds while iOS is pretty much limited to a few phones.
No offense to your wallet, but I am so incredibly happy that there is one less iPhone in the world. =D
Definitely go with Android. I don't have any of the Galaxies, but everyone I know who has one, likes them.As for the market, you'll probably make more off iOS short term, but I can definitely see 'droid becoming a much larger market, even though a lot of stuff you create will already be freeware.Glad you're looking into getting a real phone. Welcome to the winning team.
Lol what did you do with your iPhone? I guess you've had bad luck? I've had mine for a year now and never really got problems with it :(
PS: Constantly hating on Apple products / that attitude you have, firestormx and SJF, gets you one step closer to being as pathetic as Apple fanboys. Just sayin'Or maybe it doesn't, but I hate arrogant attitudes like that :PWater damage last year cost me two new screens and a motherboard replacement. I just busted the glass on the screen and really don't feel like putting more money into it. I'd rather have something new and working properly. And woah, SleepinJohnnyFish is back.
SJFish has always been around.
Android.