GM:Studio

Posted by Glen on May 31, 2012, 2:02 p.m.

So, I bought GM:Studio the other day and I was trying to convert some examples and little projects over to see if there were any speed improvements. But this brought up a pretty big issue. No DLL support? Really? We have to deal with everything that's built into GM if you want to use the Studio to make cross-platform programs. I thought that would have been the case for iOS and Html5 applications and games, but I couldn't get DLL's working for the windows runner. That's extremely annoying. There's many useful DLL's that the community has developed for Game Maker and I like to make use of them when I use the program.

I'm wondering what they've added to make the program itself better. For example, what are people going to do about networking? No more 39dll, Http 2, and the other numerous online dll's? What about sound? .wav files aren't playing in Studio. No more DLL's giving us the capability to manipulate and play music? I would miss the functions available in FMOD and it's other competitors. The built in stuff never sufficed.

What really annoyed me hearing about lack of DLL support is the fact that one of my programs uses a few DLL's that have functions yoyogames would never add to their software. Extensions are nice to have. Hope they update that soon. Otherwise, I have no use for upgrading to Studio and may continue working on things in GM8 Pro until more bugs are fixed and DLL support is present.

Other than that, I'm still learning C# and reading my book. Lessons are quite boring, but when you're learning something from the very beginning, it's not always fun. We'll see how it goes.

Comments

Charlie Carlo 12 years, 6 months ago

I still cant even bring myself to use GM8. I use the built in image editor, and in GM8 they ruined it. I mean, fair enough, anti-aliasing, but the way they implemented it is just stupid. GM7 FOREVAH.

link2x101 12 years, 6 months ago

I had a copy of it not too long ago. Needed to re-install upwards of 4 times due to it inexplicably breaking. I gave up on it.

Glen 12 years, 6 months ago

They continued their little anti-aliasing shenanigans and implemented it into their text functions. The text appears slightly blurred in GMS.

Castypher 12 years, 6 months ago

39DLL and FMOD are my two most favorite DLLs. A world without them is not worth living in. I'll pass on Studio.

Charlie Carlo 12 years, 6 months ago

GMS sounds like the acronym for a terrible venereal disease.

Glen 12 years, 6 months ago

Here's what I meant by the text anti-aliases. All graphics generated by draw functions. Same code. Copy and pasted into GM8 and GMS. Click the image below.

Notice the blurriness?

-scratch that-

I just found out that you can turn it on/off and actually set the level of anti-alias on each individual font. That's pretty neat.

Arcalyth 12 years, 6 months ago

>Cross-Platform

>DLL

Uhm… yeah, and?

Glen 12 years, 6 months ago

The DLL's don't even work for Windows through Studio. I'm not trying to create a cross platform application or game at the moment. I just wanted old projects to work. I haven't bought any additions for exporting to ios or html5.