well, today is my birthday, so what did I decide to do?
rewrite my game!yep, and this time, i've built it around using 3d models.also, now there are multiple shadow layers, one for the walls, and one for models, this way, i can have shadow casting models, that don't recieve their own shadow, but can still recieve shadows from other things, like walls.don't mind the character model, it was just made for testing animated models (which works quite well by the way). the only issue i'm still a bit concerned about now, is lightmapping models that can move. so, the artists asked for some concept art, now, i'm a pretty terrible artist, so please excuse the abhorrent inking.(drawn before we decided to change the character)anyways, the 3d modeler has begun working on some models for the game, and the other artist has begun some concept and promotional art.you may notice, that the main character is now female, she doesn't have a name yet, but we're getting her and the story all worked out at this very moment.also, for 64digits, the blog posting should really have a preview button, and a wysiwyg editor, not because they're the in thing right now, but because they really do make posting a less grueling task. (i'd offer to throw one in, but no ftp access)anyways, that's about it, just wanted to keep you guys up to date!
ZOMFG. That concept art is amazing.
yeah, he's really great!
:o
(what JID said, basically)I feel so inadequate.
the internet is full of talented people, just get them interested in your idea, and they'll do the work for you!
Where did you go to find these artists?
sounds promising :) good luck and i look forward to a demo :o
@poly, both of the artists working on ancient are from tigsource. i saw some of their work in a creative thread, messaged them and sent them a demo.
a lot of it is about presentation. if you make yourself look good, they'll think you're good.nearly every single artist, writer and musician who's replied to the initial message i sent, after showing them a demo, and explaining the idea, were 100% into the project.a few were even into the project before i showed it to them, they looked at the site, and just a single screenshot got them interested.@ag, a demo will be coming very soon; until then, you can check out the tech demo here:http://gmc.yoyogames.com/index.php?showtopic=528689Cool, thanks for the tip.
Incidentally, I study sound design, so if you want some high quality original recordings for sound effects let me know!Excellent concept art. But how do you animate models in GM? The only thing I've done so far is loading frames as separate models. And it's pretty inefficient.