Here's a small thanks to everyone who participated in my game, I made this pretty quick.
Enjoy :3 Hope you all enjoy the game when it comes out. :DEDITDon't get sad if your character didn't talk in the trailer. You'll talk plenty of times in the game's campaign. This is just the first cutscene your characters are in. :)
Well then make or buy a better computer! D:<
Then I'd have to make this game cost 50 bucks a pop.
Now you don't want that to happen, do you?DO YOU?If it was awesome enough then yeah.
I mean, what could possibly be better for the indie community then to have one of its games go on to become something huge? It's already happened a couple of times but man… That would be so great.I would never charge for my games, that is if I don't have to. >:D
Besides I just make games because I love to, not for the money.And I couln't imagine this game becoming that big to launch me into the gaming industry. First thing I'd need to do is improve the graphics and then make this game have online multiplayer, which I'm not doing until TWE 2, so I might have a slight chance.I get where you're coming from with the because-I-love-to-not-for-the-money thing.
But really, you have to consider, when will you have to stop making indie games because you have to focus on making money to buy food to stay alive?But honestly it's not all about the money. It's about doing what you love, and making money is just a side effect. :DVery true.
It doesn't hurt when you make millions off of what you love doing.I hear Valve is nice to indie developers…
Could be wrong though. :P(Logo is a very very small [+], by the way.)If I ever work somewhere in the gaming industry, I'd work at either Epic games, Bungie(If they're still not with Activision) or Valve.
Because they don't overwork a company, ship out a game and then fire people shortly afterwards.Yeah, I'd probably go with Valve myself.
Also, that making millions off of what you love doing thing is also very true, lol.TRU DAT. >:B
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