Gameplay Trailer + Changes/updates

Posted by JID on June 12, 2011, 2:04 p.m.

Well, after a brief break from development for my game, I've decided to make a quick gameplay trailer of one of the earlier missions of the game. It's nothing very new though.

There were some issues the trailer, with the mouse showing, which kind of fucking aggravated me, and I had some of the particles switched off, lastly, I had to turn up the gamma a little because youtube was making the vid very dark for some reason.

Also, expect some huge improvements to the game and new campaign gameplay/or demoes in the future.

Some of the changes I've made so far:

-A new weapon that Rambofox wanted in the game very badly

-grenades don't act fucking retarded

-AI no longer have their moments of acting fucking retarded.

-Spawns for Battlegrounds are now perfect

-New hud

-New menues

-Some tweaking done to weapons like the shotgun, minigun, trong gun, sniper rifle

-Battlegrounds score limit is now to 100 instead of 75

-Enemies no longer get stuck

-Super ship requires 25 kills instead of 20

-Some new killstreaks(which may or may not include zombie dogs) :>

-Online engine made in 39Dll now in development

-Thousands of moar changes that I'm forgetting.

Planned Changes:

-New armor abilities

-Earning experience in all modes(Story mode included) to unlock armor abilities

-More ranks to unlock

-Campaign co-op

-Ultra intelligent AI

-1000X better graphics thanks to Rambo Fox

-Better particles with the help of Moikle

-Heavily customizeable gametypes where you can play matches however you'd like

-Many more that I can't fit into one blog :p

If you want to download the old beta click here

If you want to see the new menues click here

Yeah, that's all that I've got to say…

Comments

colseed 13 years, 5 months ago

Wandering through dark rooms shooting zombies eh? Sounds familiar…

I'm guessing this doesn't have the dynamic lighting thingy implemented yet right?

I can never remember the name of it :(

JID 13 years, 5 months ago

You mean the volumetric lighting?

If so, I'm still trying to find ways to include it in the game, without causing too much lag for older computers.

colseed 13 years, 5 months ago

Yeeaaahh that lol.

Also, yay multiplayer!

JID 13 years, 5 months ago

Quote:
Wandering through dark rooms shooting zombies eh? Sounds familiar…
Heh, this was actually the first mission where you encounter the zombies, so it just seemed obvious to make the environment dark and creepy. :p

Kamira 13 years, 5 months ago

That's the old passage to Ravenholm. We don't go there anymore.

JID 13 years, 5 months ago

Had to Google Ravenholm, because I didn't know wtf you were talking about. But yeah, gotta love dem zombies.

Which reminds me, I should've included the chainsaw gameplay. :(

Kamira 13 years, 5 months ago

Make it an incendiary chainsaw.

JID 13 years, 5 months ago

Haha, I just might add that. Or an electric chainsaw ftw.

Kamira 13 years, 5 months ago

Laser chainsaw.

JID 13 years, 5 months ago

Or better yet, this: